Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
If I understand you correctly, you mean objects brought into Poser look like a crumpled sheet. Easy enough to correct in UVMapper by selecting "Split Vertices". In UVMapper Pro, you can select the angle of split, too.
Coppula eam se non posit acceptera jocularum.
Attached Link: http://user.txcyber.com/~sgalls/
You can try PoseRay. PoseRay can import both 3DS and OBJ and fix the creases.Check the tutorial in the manual on how to use PoseRay to import creased models into Poser.
good luck,
FlyerX
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Okay. Time for the experts. I've got 3DS and OBJ models that I bring into poser, and the normals are not creased. Thats okay if you bring in a OBJ banana, but if its a sci-fi door, its a mess. Does anybody know how to get POSER to recognize creases? In Bryce/et al, theres a routine that recalculates normals based on a cutoff angle, anything like that in POSER? So far, I've looked for this functionality in Carrea 1, but when it exports, it doesn't seem to pass on crease information. Any help greatly appreciated!!