Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
It's certainly possible in either version. P5 doesn't give Python any connection to its coll-det, so it's really no different in this regard. Problem is, the calculations take SO LONG that it's not necessarily worth automating. For relatively simple objects, it's not so bad. But for Vicky-size meshes, you run into huge numbers of calcs.
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And a broader problem with doing "honest" physics in the digital world is that our props and figures have no representation of mass and friction. They're all equally weightless and smooth, so such measures as momentum or drag have to be dummied from speed alone, or estimated from the volume of things.
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"And a broader problem with doing "honest" physics in the digital world is that our props and figures have no representation of mass and friction" In some applications you can assign mass and friction to objects to approximate physics calculations such as velocity, momentum, etc. right down to the vertex level. You can actually "paint" different weights on different vertices or polys to react with gravity. However, this is something not yet possible in poser. :-(
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Well, you got me started on this again. I'll use volume as proxy for mass, and see how it goes.
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3dstudio max version 6 has some kind of collision detection (I forget the name) but they have an animation of it working where a figure hits a wall and the wall is knocked down, something similar with python would be good. It wouldn`t have to be too complicated, the wall parts that break up could be preplanned so that there are not too many calculations involved.
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I think the hardest thing, at least on the thinking level, will be to determine what kind of thing the target does. Slide, roll, fall over, hold steady, break through, squish? This will just have to be a user choice, because the physical information is unavailable in the Poser world, and would be WAY too complicated even if it were available!
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With poser 5 would it not be possible to make a python script to make figures or (more likely) props react with each other like pool balls hitting each other using collision detection?