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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
n-gons? If the windows are 'holes' punch through a single polygon making it have more than four vertices, that might cause the problem. Poser does not really support them (but even CL has released figures with objects that have n-gons - go figure).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
 -- Bjarne
Stroustrup
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Usually this sort of thing is just as bad in both versions. Poser just HATES facets with concave sides, and a punched window is almost guaranteed to involve some concave sides. Poser tries to bridge over the inturned edges, which gives those "bracket" thingies. Too bad, because it's a pretty house!
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radym77, You were right, it renders fine with the P4 render engine. But does anyone know why firefly creates this problem? After all, isn't firefly supposed to be an upgrade? Not to bash CL or anything, but what are the differences in the two engines? Anybody know of any links or threads that would help?
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P5's Firefly renderer is derived from the Tempest render engine used in PiXELS 3D. It's a completely different render engine that the old P4 scanline renderer.
I find it amazing that the CL team got it to work in Poser at all. It wasn't really designed to handle meshes this small ....
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1895179
there is an answer.. those are caused by N-Gons (poly's with more than 4 sides). if you have a modeling program, (and the inclination), goto the corner of each window and connect the corner vertice to another with an edge. this will "fix" that corner. it's a better method than tri'ing the model.. (cuts the polycount from the tripled amount to just what you need)... I did a mini tute for tS, (applicable in any program that exports to OBJ format), here - http://www.renderosity.com/messages.ez?Form.ShowMessage=1895179 hope that helps explain the problem.. the poser 4 render is slightly more forgiving than firefly.. but not much... hth!This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.