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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: free utility to collect image files when creating an obj export


markschum ( ) posted Sun, 30 January 2005 at 3:04 PM · edited Mon, 25 November 2024 at 2:00 AM

I have a utility that reads the mtl file created when you export to an obj file. The utility reads the mtl file and copies all image files to the same folder. When importing an obj file to Bryce it will find all the textures. download from www.angelfire.com/wy2/graylord


Quest ( ) posted Sun, 30 January 2005 at 5:15 PM · edited Sun, 30 January 2005 at 5:19 PM

Sounds like a useful utility to have. I'm dn as I write, will try it out, thanks Mark! BTW, did you know that 2 of your web page images are not downloading? the one to the right of "Mark's Graphic Page" Properties: http://www.angelfire.com/wy2/graylord/af_logo_156.gif

and the counter at the buttom, just above the screensaver link: properties: http://www.angelfire.com/wy2/graylord/index_files/Count.jpg P.S. To ask: Does this utility only work on .mtl files created in Poser?

Message edited on: 01/30/2005 17:19


pakled ( ) posted Sun, 30 January 2005 at 6:46 PM

sounds good to me; I'm stuck with Uvmapper, trying to figure out how to paint the @#$% map..;) have to try this out..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Zhann ( ) posted Sun, 30 January 2005 at 7:35 PM

Attached Link: http://www.angelfire.com/wy2/graylord

for those who hate to cut and paste

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Stephen Ray ( ) posted Sun, 30 January 2005 at 10:54 PM

All I get is a corrupt zip file

Stephen Ray



Quest ( ) posted Sun, 30 January 2005 at 11:54 PM · edited Sun, 30 January 2005 at 11:57 PM

file_177747.jpg

Pakled, I dont understand why so many people have this problem. It might be easier to learn by example. If you have Poser, take a look at one of their character templates then study one of the characters maps. Its the same type of template that UVMapper outputs. Once you apply the UV coordinates in UVMapper to the model, you then save both the model (with the UV coordinates applied) and the template (shows the layout of the UV coordinates) to your HD and bring it into your editing program and paint inside the template guidelines. As the mermaid painted map shows, you don't even have to be exactly on the guide lines (see her hands and tail) Hope the above image helps.

Sorry for the high compression and poor quality of the image.

Message edited on: 01/30/2005 23:57


Quest ( ) posted Mon, 31 January 2005 at 12:00 AM

Stephen, try again. I haven't installed it yet but I got a comlete zip and I've read the doc file within.


pakled ( ) posted Mon, 31 January 2005 at 7:15 PM

I think I can tell you. I haven't tried it yet (should try tonight), but the problem is most of the tutorials stop at 'now go get your favorite paint program and fill in the textures' (and the problem has been, I thought that the .obj was somehow the thing that got 'painted'. Now that I know there's a template that gets painted, maybe I'll get it at last..;) We shall see..if it works, my next post in the galleries will be exceedingly lame, but highly satisfying..;) thanks for the material, it's been duly downloaded and cataloged..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


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