Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)
The teeth do have a little bit of 'dirt' added to them, but it got stretched out so it's pretty unrecognizable. Im probably going to keep it as is, and add in a blender node to a dirt map to create a dirt option. When Im done (as long as I can make a mat pose for it, I got a tutorial so I think Im ok.) Im probably going to toss this in the freebies section for people to use. Itll kind of be like my payment to those who I downloaded their freebies.
Ohh yea, displacment, I plugged the main texture map into the bump node on the base tree. That's the only 'displacment' any of the pics. IYO should I plug them into the displacment instead?
Message edited on: 03/23/2005 09:18
I think it's really nice so far!! selfishly, lol, I would like to see a render with displacement as well. Just to compare them ;) I FINALLY got to play with my Mill Dragon2 today, and I'm really pleased....and, the more textures, the merrier ;)
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I accutally have a translu-map with veins in it, but they were small and the texture blew them out. Perhaps I'll try removing the texture and adding the translu-map back in and see what happens. Thanks for the photo ref, I'll probably refer to is when adjusting the map. As far as scales on the wings or not, umm I guess the biology of extinct/myological creatures is kinda what we're talking about. I'll probably end up just looking up some good Images at AD&D sites and see what they did.
Message edited on: 03/23/2005 11:19
Quote from a website "At least 60 genera of pterosaurs have been found with sizes ranging from a sparrow to monsters with wingspans in excess of 40 feet! The wings were thin membranes of skin, similar to the wings of bats, and extended along the sides of the body."
link
so that kinda answers the question about pterodactyls. Leathery and batlike it is then.
Message edited on: 03/23/2005 11:37
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Ok Bumping this up to get soem fresh looks and comments
Original Post located here if your interested in the full evolution. The goal here is to use photo references and produce as close as a photorealistic texture as I can for Mil Dragon 1 (which I heard can also be used for Mil Dragon 2)