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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 09 2:22 am)



Subject: Poser 6 rigging enhancements: details please :)


R_Hatch ( ) posted Fri, 25 March 2005 at 5:15 AM · edited Sun, 08 September 2024 at 8:11 PM

I've seen mention of new rigging enhancements in Poser 6. Could someone please post screenshots of how these work/what they look like, along with any relevant pics of the joint editor? Those of us waiting on boxed shipments would be ever so grateful :)


Helgard ( ) posted Fri, 25 March 2005 at 5:35 AM

Lol, for two days we have been asking for this, and no-one can help us. Some specific questions: 1) Does "point at" work correctly with the eyes? 2) The jaw can move side to side. Is this a morph or a bone causing the movement? 3) Can these figures do the "spilts"? That is, move each leg 90 degrees out to the sides of the body, like in gymnastics? 4) Can someone post pics of knee bends, elbow bends and shoulder bends? Are they as bad as always? 5) Is the neck one group, as in Possette, or two, as in Vicky? Anybody?


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yggdrasil ( ) posted Fri, 25 March 2005 at 6:48 AM

Content Advisory! This message contains nudity

file_207381.jpg

I VERY rarely do any rigging, so I'll leave that to someone else, but as far as the P6 figures go here goes: 1) Seems to be reasonable when camera is more or less in front, but when facing more obliquely, eyes appear to point of to one side a little bit. Still crosseyed with wide angle cameras :P 2) Morphs 3) No, see above 4) They look pretty bad still to me. 5) One, also no buttock groups. P6 figures grouped as :Head, eyes, neck, chest, collars, shoulders, forearms, hands, individual finger bones (as usual), abdomen, hip, thighs, feet, individual toe bones.

Mark


Helgard ( ) posted Fri, 25 March 2005 at 6:54 AM

Shins? I hope there are shins, lol!!!!!!!


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yggdrasil ( ) posted Fri, 25 March 2005 at 7:13 AM

Oops!! Of course there's shins.

Mark


getjolly ( ) posted Fri, 25 March 2005 at 7:15 AM

-Hands and feet now have more ERC features, which in addition to the grasp, thumb grasp, and spread. For example this will allow you to curl fingers through one parameter dial rather than having to rotate each bone of the finger. Also the extra buttox bones in previous characters have been removed, which is more accurate to human anatomy. -Jaw manipulation is by morph. -Neck has two joints. -Strides and splits without adding ERC and JCM's It is very hard to get perfect deformation on hips, Joint deformation I think is something which people will argue about as everone has different standards. best, Jolly :-)

Jolly : CP Store :


Berserga ( ) posted Fri, 25 March 2005 at 7:34 AM

Oh the ERC on the hands sounds great.


randym77 ( ) posted Fri, 25 March 2005 at 8:07 AM

Why is James' chest different from Jessi's?


operaguy ( ) posted Fri, 25 March 2005 at 8:32 AM

R. Hatch thanks for starting up this rigging thread. I hope it also turns into a 're-rigging' thread! I also hope someone eventually posts an image of the rig! O greatly to be desired. ::::: Opera :::::


yggdrasil ( ) posted Fri, 25 March 2005 at 8:51 AM

file_207385.jpg

Jessi after her diet :P Or a bare bones look at the rigging.

Mark


yggdrasil ( ) posted Fri, 25 March 2005 at 8:54 AM

file_207386.jpg

And the groups

Mark


R_Hatch ( ) posted Fri, 25 March 2005 at 9:08 AM

"-Strides and splits without adding ERC and JCM's It is very hard to get perfect deformation on hips" Which is interesting, considering that the new rigging enhancements were given as a reason for the removal of buttock groups from the new figures. I'm going to call up the United Nations High Commissioner for Human Rights to see if making us wait this long to get Poser 6 is against the Geneva convention ;p concentrates even harder on making that truck with boxed product get here faster


operaguy ( ) posted Fri, 25 March 2005 at 9:40 AM

" .......cruel and unusual punishment." -- United States Constitution, Bill of Rights So, here comes my "don't know much 'bout riggin'" question.... The absence of the buttock group is an improvement because this rig is more in line with human anatomy, but that means 1) the default jessi appears "under-endowed" in this region 2) people have to get used to posing/clothing-making without a buttock group. Do I have this right? But.....we can still morph the model into having an ample and cute tushy, right? ::::: Opera :::::


Marque ( ) posted Fri, 25 March 2005 at 9:48 AM

For example this will allow you to curl fingers through one parameter dial rather than having to rotate each bone of the finger Am I missing something here? I can do that in P4. Marque


mateo_sancarlos ( ) posted Fri, 25 March 2005 at 12:12 PM

The toe set-up almost looks like the small toes are parented to the big toe, but that can't be right. Anyway, there's no need for figure creators to abide by this new toe hierarchy, thus avoiding the tedium of doing 10 or 15 new JPs.


an0malaus ( ) posted Fri, 25 March 2005 at 1:10 PM

Seems as though the foot has two parts, excluding the toes, possibly allowing for flexing of the arch? I also sincerely hope that extreme bending of the thighs will not deform the crotch area of the hip as happens on Millenium figures when the buttocks bend.



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yggdrasil ( ) posted Fri, 25 March 2005 at 1:54 PM

file_207387.jpg

Each foot contains a foot and toe group [red] (for compatibility with existing poses?) and the individual toe groups are parented to the main toe group.

Mark


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