Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 4:22 pm)
Very nice. Thank you. As for improvement, all I can think of is to extrude the edges to represent the hem around the neck and arms and maybe add a seam or two but I actually like smooth as it is since that gives a strange translucent rubber quality :) I love the low but not cleavege revealing neckline.
AntoniaTiger An excellent idea. Since P6 came out and I've started seeing more dynamic clothing around, I've started experimenting with it again. This is, admittedly, an early attempt. I hope P6 heralds in much more work in the dynamic clothing and the use of P5+ shaders. So much more versitil than the pre-P5 systems. lululee You'll see more, if this is accepted (and more aattepts if it isn't!). Personally I like the "underdog" characters. Vickie's a nice girl, but so many people support her. I'd rather concentrate on EJ (heck even plain old Judy) Jessi and of course the boys (Mike, Don and now that I have him, James). Off now to try a displacement map... mike
Even a bumpmap could work well, but displacement maps and dynamic cloth are part of the package introduced with P5. There's still some advantage in mesh-level detail. That fits with materials grouping, and hence the P5/P6 shaders. This one is a simple model that could be used as a base. and so there are advantages in keeping the mesh plain. That's best for transmapped garments, but you could get a whole different range of options if it were a garment with more complicated materials grouping, which lets you unleash different tools.
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