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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Belated Reply...


pumecobann ( ) posted Sat, 30 April 2005 at 3:05 PM · edited Sun, 18 August 2024 at 10:59 PM

Well that's just typical; I get pulled away from me 'puter for just a day or so and I miss all the excitement :-P I was going to post this in the "Did they? - Have they? - Does it?" thread, but with all the excitement lately, it's already got buried! @AgentSmith Thanks for throwing those renders together, sorry I couldn't reply when you posted 'em - it's appreciated. I won't pretend I'm not very dissappointed at the outcome, because the fact of the matter is, I'm furious. @EveryoneReadingThis It's a real shame this wasn't fixed, and to be honest I'm actually surprised they chose not to fix it. Were they not fully aware of the implications, or could they just not be bothered with such an important oversight? - I dunno :-/ Silly me, I thought POINT releases were meant to clean up oversights and bugs, with extra features as a possible bonus... ...obviously not :-( Oh well, anyway, I've just read through others' disappointments with 5.5, and after what I've just posted some might think I'm on that same bandwagon - but actually I'm not. While I'm not happy with 5.5, I'm personally willing to forgive DAZ for now. It IS only a point release after all is said and done, so I'm with many here, hence Bryce6 had better be upto scratch or it's doomed, I'd say. DAZ must be aware of it's only "real" competitor - the PVB (Poser/Vue Brigade) as I lovingly call them. The PVB can already bring in animated Poser figures - and even dynamic hair and cloth! If Bryce6 fails to offer this, I really don't think many people are gonna wait around to see if it get's implemented in Bryce7, so I hate to say it, but I'm 99.9% sure that'll be the nail in the coffin for Bryce. Poser is THE mass maket "complimentary" program in the equation. So, to ignore it's user base when there are "already" capable competitors, would be an oversight "too" far. I hope DAZ realise that new innovations should come "second" to something else; that "something else" being; to give the customers the features they actually want and need, and to be sure they actually work. @PJF Glad to see you've finally come clean and revealed to the forum that you're a pervert 8-p Oh, and BTW did you reach Tesco in time for that last beer? @lordstormdragon Aye, I saw your experiments in the other thread, have you and PJF agreed on what's what yet? @Kemal Yes, it still stands; PR=B5.5+6W- or perhaps I should say ((PR=B5.5+6W-)=TRUE) ;-) ...some changes mean a FMV/DVD capable comp' will be required though. Rant over.

The wait can be horrific, but the outcome can be worse - pumeco 2006


Kemal ( ) posted Sat, 30 April 2005 at 3:13 PM

Oooooooooooooooo, bummer, is it not ? :D If anybody needs pitty party right now, I'm here to help :P Do you need a hug ? :P :D


pumecobann ( ) posted Sat, 30 April 2005 at 3:18 PM

Holds out arms - pouts lips Ooooooh Kemal - you beast!

The wait can be horrific, but the outcome can be worse - pumeco 2006


Kemal ( ) posted Sat, 30 April 2005 at 3:26 PM

Lol, i realy do not get it, man, what is the big deal about TA anyways, as we all noticed by now, DAZ is slooooooooow, do you really wonna wait till B6 comes out ? TA smoothing will not be implemented IMHO (as well as shadows one), cuz it adds lot of calculations in render time, and DAZ knows that, the only solution would be a new render engine, like Yafray, or something, you can keep your hopes up, but I certanly do not, happy waiting ! :D


pumecobann ( ) posted Sat, 30 April 2005 at 3:35 PM

Kemal sir, you misunderstand me;

I know TA isn't gonna be implemented now, that's obvious - unless of course they decide to give out a patch or something.

I remember reading something drac posted, that Bryce6 will have the Maxwell plugin renderer - or something along those lines.

But yeah, apart from the fact that TA was the most important addition to Bryce so far, what makes you think I'm still holding out for it?

The wait can be horrific, but the outcome can be worse - pumeco 2006


AgentSmith ( ) posted Sat, 30 April 2005 at 4:21 PM

Yup, I believe the easiest "quickie" solution to this problem (which would obviously be for Bryce 6) is to have it capable of using 3rd party renderers. Having a Bryce that would accept "plugins" (of various kinds) would open up a huge world for us. (and it could solve a LOT of "wants" for a lot of people) But, for now if TA rendering, I'll just have to subdivide the model then import into Bryce. It should look good as long as I'm not rendering fingernail close-ups. ;o) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


pumecobann ( ) posted Sat, 30 April 2005 at 5:02 PM

I think I agree, but am I the only one here who thinks it's a little strange that;

If DAZ are gonna kit out Bryce6 with a plugin renderer, why on earth did they put so much time and effort into improving the current renderer in what is just a "point" upgrade, only to ditch the entire renderer in the next release?

Surely that's a waste of time, money, and resources :-/

Personally I'd rather they just updated the current renderer with Photon-Mapping, HDRI, and TA that's "fully" implemented. But I realise I'm living in dreamland again :-P

PS:
Did I tell y'all I'm a multi-billionaire, and if DAZ don't make a real go of Bryce6, I'm gonna make them an offer for the rights to Bryce!

Here's the additional new features of pumeco/Bryce6:

1 - Fully working TA implementation.
2 - Premium-Settings now visible in nano and mat previews.
3 - Import Poser animations.
4 - Import Poser Dynamic-Hair.
5 - Import Poser Dynamic-Cloth.
6 - Import Studio animations.
7 - Particles system (can be used with metaballs).
8 - Deformers for Bryce primitives.
9 - Photon-Mapping, Caustics, HDRI, Lens-Flare, Motion-Blur.

Look at her now - isn't she beautiful?

Of course the question is no longer;
Who will buy Bryce6?

The question is more like;
Who wont?

You get it DAZ - eh?

Now of course I'm not really gonna do that 'cause I'm not a multi-billionaire. In fact I drive a ROVER (or should that be an OVER) and not a Bentley, and I worry where I'm gonna get my next spare parts from!

The wait can be horrific, but the outcome can be worse - pumeco 2006


Erlik ( ) posted Sat, 30 April 2005 at 5:12 PM

"If DAZ are gonna kit out Bryce6 with a plugin renderer, why on earth did they put so much time and effort into improving the current renderer in what is just a "point" upgrade, only to ditch the entire renderer in the next release?" Um, why does it have to be ditched? Take a look at Cinema and its basic renderer, which is pretty fine except for missing the caustics, HDRI, GI and a couple of other higher-end features. All of them you can find in Advanced Render module. And you will be able (or you are able - not certain and too tired to look) to use Maxwell. Apropos Maxwell, it appears to be one renderer slower than Bryce. :-/

-- erlik


AgentSmith ( ) posted Sat, 30 April 2005 at 5:18 PM

Oh no, not ditch the renderer, but there will ALWAYS be users wanting more or different out of the rendering engine, so why not open the program up to 3rd party renderers ALSO. AND, I'm just guessing, but it may be faster/easier to open it up to using other renderers, than to just overhaul the old one to new things. Plus, you would have an amount of users still wanting the old rendering engine. (It's true, lol) Btw, I believe #3 - #6 would be/are already being worked on, and for current software not just for a Bryce 6, since I'm sure all that would flow through Studio into Bryce. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sat, 30 April 2005 at 5:19 PM

x post. ;)

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Quest ( ) posted Sat, 30 April 2005 at 6:43 PM

Well, Pumeco, you have some impressive stuff there in your list of must haves for the new Bryce. And I would certainly add a number of others that would also help to propel Bryce paste all the others, including the higher-end packages. And that surely would be great of youbeing a multi-billionaire and all, but what exactly would this new and improved Bryce cost us mere peasants who found solace and creativity in that reasonably priced bundle that was Bryce? Will it even continue to be called Bryce then?


AgentSmith ( ) posted Sat, 30 April 2005 at 6:48 PM

I'm sure some of you might remember Conan Hunter, ex-Bryce program manager for Corel...anyway, he wanted to (make a new Bryce), but split it into two...a regular Bryce and a Bryce Pro. Sounds like Vue already took that idea, lol. DAZ was/is thinking of re-naming a more powerful Bryce..."Super Bryce". I love ya DAZ...but don't call it Super, please. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Quest ( ) posted Sat, 30 April 2005 at 7:51 PM

Yeah AS, now, that is creative and original..."Super Bryce" indeed! LOL


RodsArt ( ) posted Sat, 30 April 2005 at 7:56 PM

file_230013.jpg

ROTFLMAO

___
Ockham's razor- It's that simple


AgentSmith ( ) posted Sat, 30 April 2005 at 8:21 PM

I just spilled my coffee.....

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


foleypro ( ) posted Sat, 30 April 2005 at 9:59 PM

AS AS AS AS...? Catch me before I fall.. It looks like alot of folks are agreeing with Pumeco for once...Like it that there is no fighting yet,As I look around for "You Know Who" I agree on the Plugins... It works with DS and Bryce can work with other Plugins... I want to design My effects Plugin...


AgentSmith ( ) posted Sat, 30 April 2005 at 10:07 PM

Lol...yup, it's a sign of the apocolypse! I would create the plugins; "Everything Wet And Rusty" "All-You-Can-Eat-DOF" AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sat, 30 April 2005 at 10:11 PM

I AM happy that DAZ Studio perfectly accepts 16-bit grayscale Displacement maps!!! I hope DAZ makes that leap to Bryce using them...oh happy days, happy days... (16-bit Displacement Maps in Bryce. I am on a MISSION to make that happen) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


foleypro ( ) posted Sat, 30 April 2005 at 10:26 PM

Oh man I would be in seventh Heaven...


AgentSmith ( ) posted Sat, 30 April 2005 at 10:34 PM

Complex terrains mapped to a 2D face which is just ONE polygon, lol...oh, man....

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


xenic101 ( ) posted Sat, 30 April 2005 at 11:32 PM

ICM! You've got to licence that to DAZ! Agent Smith, what's with you and 16-bit greyscales? You've mentioned them a few times, and I've seen you asking about them on Flaming Pear's forum. xenic101 (knows the answer, just wants to read about something other than how Bryce 5.5 ate your goldfish)


foleypro ( ) posted Sat, 30 April 2005 at 11:47 PM

Imagine the Bump Maps we could apply to our Meshes... True Displacement... Slobbering with anticipation...


AgentSmith ( ) posted Sun, 01 May 2005 at 12:37 AM

That WAS you in the Alienskin forum!....I got an e-mail; "The following email has been sent to you by xenic101 from your account on the Alien Skin Forum." And, I thought, "what's carl doing IN my account?!", lol... AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Sun, 01 May 2005 at 12:39 AM

file_230015.jpg

Here's DAZ Studio rendering a SIX polygon cube. It's using a displacement map for the bricks. (1024x1024, 16-bit) Now, I could make that same six-sided cube in Bryce with 1024x1024 16-bit images imported as pgm's (which would be terrains). The cube would be over 12.5 Million polygons... Now, Bryce manages its own polygons quite well, but...12.5 million vs. just 6? And, this is absolute childs play compared to what Zbrush is doing, with being able to output low-poly models with displacements to drive all the detail back into the model, to make it look extremely detailed again. GOTTA happen in B6, just gotta. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


TwistedBolt ( ) posted Sun, 01 May 2005 at 12:54 AM

I agree with you AS, sub polygon displacement IS A MUST! I mean,c'mon you can use textures to make highly detailed objects out of a mere few polys.

I eat babies.


AgentSmith ( ) posted Sun, 01 May 2005 at 1:54 AM

Precisely. And, if you were going to build like this the Bryce way, you would be bringing in an image to drive a terrain/lattice anyway, so why not have that image act as displacement and bam, HUGE reduction of polys in your scene as a bonus. (along with foleypro) slobber, drool. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


pumecobann ( ) posted Sun, 01 May 2005 at 6:03 AM

@ICM

That looks cool, but I don't get it, what's the joke? It's Sunday, and I haven't been out of bed long enough yet!

@foleypro

Yeah it's great to have fun without stress for once :-)
I think me and drac have split, but he knows we could still get that room together if he really wanted :-D

@Quest

lol - Ok for starters, there'll be no name change, once Bryce always Bryce, and that moderator dude can keep his "Super Bryce" to himself (god, that was tacky) :-P

As for the cost, well, why not do DAZ a favour...

Here's that spec again:

1 - Fully working TA implementation.
2 - Premium-Settings now visible in nano and mat previews.
3 - Import Poser animations.
4 - Import Poser Dynamic-Hair.
5 - Import Poser Dynamic-Cloth.
6 - Import Studio animations.
7 - Particles system (can be used with metaballs).
8 - Deformers for Bryce primitives.
9 - Photon-Mapping, Caustics, HDRI, Lens-Flare, Motion-Blur.

oops...and...

10 - Displacement mapping (for AgentSmith).

Let's just pretend that DAZ had announced that Bryce6 is complete, and those ARE the specifications.

What's the maximum you'd pay, first for an upgrade, and second for the full-out product.

I'll start:
100 for upgrade
250 for full-out

...

...

...

The wait can be horrific, but the outcome can be worse - pumeco 2006


AgentSmith ( ) posted Sun, 01 May 2005 at 6:09 AM

$150 usd $300 usd Which is (VERY roughly) around; 75 150 But, IF I can export ANYTHING (true booleaned primitives, metaballs, etc)...sure I'll pay what pumeco is stating, NO problem. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


sackrat ( ) posted Mon, 02 May 2005 at 2:27 AM

I'm going to wait until the 5th to get a boxed version because,.....well, I'm a fuddyduddy OK. But, if in fact it(5.5) really will utilize 2 processors,........I'm more than satisfied. I have a couple of dual Xeon machines and can't wait to give it a go. Should see at minimum a 40% increase in my rendertimes. I certainly hope it's capable of pushing both cpu's to the limit,.........there's no thrill in the world like pulling up the old Task Manager to the "Performance" tab and watching the little buggers peg out. As for Bryce 6,......it damn well better be open to 3rd party developers, I want modeling, render engine choices, particle generators, sub-surface scatering and REAL HDRI and GI support, to name just a few. I'll be willing to pay $500 for it then. Geez,......don't want much, do I ? See,......I just started learning C4D and damn,......this app is fantastic,.......not nearly as vexing as 3D Studio Max or some of the other "Higher-End" 3D packages.

"Any club that would have me as a member is probably not worth joining" -Groucho Marx


lordstormdragon ( ) posted Tue, 03 May 2005 at 7:18 AM

Attached Link: http://www.drone.org/tutorials/displacement_maps_objects/simpleCylinder.avi

Yeah, displacement mapping will change just about everything. It's already being used heavily in realtime renderers like Crytek and Unreal, here's some examples of "normal displacements" : http://www.drone.org/tutorials/displacement_maps.html http://www.drone.org/tutorials/rayDisplace_renderman.html and of course, the Big Dogs : http://crytek.com/screenshots/index.php?sx=xisle&px=helicopter_near_waterfall.jpg (helicopter making realtime displacement waves over water) http://crytek.com/polybump/index.php?sx=polybump (realtime normal mapping, different than displacement mapping) http://www.1up.com/do/download?cId=3138759 (Unreal 3 Engine tech demo videos) If you haven't seen the Unreal 3 Engine in effect yet, go look at it. It blows away in realtime what most do with the highest-end rendering packages. Makes new movies like the Matrix look like choppy, old-school cheesy horror films in comparison, all in realtime. Ridiculous. Much of the detail for this kind of technology comes from normal mapping and displacement mapping (slightly different, but similar principles). And I agree with AS, they should implement this feature in Bryce soon, since it'll be in all the kiddy games as well...


AgentSmith ( ) posted Tue, 03 May 2005 at 11:59 PM

Man, I love it when LSD talks displacements....;o) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


foleypro ( ) posted Fri, 06 May 2005 at 12:18 AM

I wish Bryce had it Now... I wish My Truespace Had it with Exportable Capabilities...


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