Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
Visit the Carrara Gallery here.
He means that radiosity is an old, and outmoded technology. It has been around almost as long as raytracing. Also, radiosity only models diffuse light interactions, not specular ones, which is why you need combination raytracers and radiosity renderers. Also, as I understand radiosity, it involves subdividing 3d forms adaptively, and works much better for true 3d objects (CSG) than polygons. There are new, more interesting technologies for modelling diffuse light reactions. Photon tracing is one of these. I would love to see a really advanced renderer in Carrara 2, but I doubt it will get there. Maybe v3. Brian Retford Carrara Extensions www.losthorizonsoftware.com
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I skimmed over the transcript of the chat with Antoine. I noticed one comment he made in response to some renderer questions: "radiosity is a has-been technology." Can anybody clarify what he means by this?