Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
Well, Firstly, if you want to export your Poser figure to Max with hair, dynamic clothing, bones, IK, etc., you'll need to pick up a pretty pricey plugin. Bodystudio is one I belive, it's around $200 US. Otherwise, the OBJ2Max plugin will at least get your geometry into Max. It's free. There are a lot of ways to accomplish what you're after, here's the Cliff's Notes on one way: Only export what you need from your Poser figure to Max. When you choose Export>Wavefront .obj, Poser will give you a tree of what to export. Just check what you'll need. Like right forearm, right hand, rh fingers if you want to model a cybernetic arm. This gives you a perfect reference and often times its easiest to just "sculpt" your new figure out of the existing poser figure. Just make sure you leave a "weld point." When you have what you want, you can then bring it back to poser and start rigging away. Obviously there's more to it, but that's the basics of the method that works for me. Have patience and keep practicing!
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Hey guys! Need your help on something. How do I model the clothing and parts for a cybernetic character? I mean, what
s the best process? I have 3DS Max 6, Poser, and Bryce 5 and I need to make a variety animated cybernetic characters for my movie but the process of building and importing / exporing the parts and clothing has me a bit stumped. Say I was starting from scratch, I should load a new poser figure, give her the body transformations and hair I want her to have and use poser to create the tight catsuits for her, then I export the entire figure into 3DSMax and model the clothing around my imported Poser figure right? But how do I attache the newly modeled clothing to the figure and make it stay there when I import the figure back into Poser for posing and animation? Also, I lose my face morphs and and Bones stucture too right so I have to re-create the entire skeletal system prior to posing... I know I
m doing this the wrong way because it NEVER turns out right. Should I just import the figure and dreate the clothing and cybernetic arts and then import them as props once the figure is back in Poser? Im a little confused... Basically, I
m wondering how I can create artwork like the stuff Warblade does (see his gallery page. Check out the Cruisin speed pic). Break the production of creating something like this down for me into basic terms I can understand? I`m still learning to work with clothing and learning to model my own clothing in 3DS Max... Can you guys help me?