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Renderosity Forums / Poser Python Scripting



Welcome to the Poser Python Scripting Forum

Forum Moderators: Staff

Poser Python Scripting F.A.Q (Last Updated: 2025 Feb 05 6:41 am)

We now have a ProPack Section in the Poser FreeStuff.
Check out the new Poser Python Wish List thread. If you have an idea for a script, jot it down and maybe someone can write it. If you're looking to write a script, check out this thread for useful suggestions.

Also, check out the official Python site for interpreters, sample code, applications, cool links and debuggers. This is THE central site for Python.

You can now attach text files to your posts to pass around scripts. Just attach the script as a txt file like you would a jpg or gif. Since the forum will use a random name for the file in the link, you should give instructions on what the file name should be and where to install it. Its a good idea to usually put that info right in the script file as well.

Checkout the Renderosity MarketPlace - Your source for digital art content!



Subject: collision detection.....


daemonhero ( ) posted Thu, 01 March 2001 at 11:17 AM · edited Wed, 29 January 2025 at 9:52 AM

i am trying to get to where if i put a character's hand into someone's head, it will put it out of the head, simply touching it. how can i get collision detection to push "invading objects" and push them out of the invaded area?


chromecafe ( ) posted Thu, 01 March 2001 at 1:48 PM

yeah I would be interested in collision detection for ppp


Scharmers ( ) posted Fri, 02 March 2001 at 3:18 PM

Buy a good book(s) on quaternion mathematics / calculus, and you too will be able to handle collision detection with polygons. Collision detection would absolutely ROXOR, but it ain't something that happens easily (which is why we haven't seen it in four+ versions of Poser). I have a feeling that if it DOES happen any time soon, it will just be boundary box collision -- useful, but still requiring tweaking. Until then, I just use the patented (on soon on sale at Renderosity) Scharmers Mk. I Eyeball method of collision detection. :) ;P


Mason ( ) posted Mon, 05 March 2001 at 2:39 AM

Graphics Gems vol 1 has some simple equations for line to plane collisions, dist to plane, line to circle collision etc.. I'm still curious as to what collision would be used for. Can you be more specific? Would you simply want body parts to avoid intermeshing?


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