Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)
Does the wall on the left show up at all? Even with ordinary (infinite) lights? Sometimes Poser 6 will show a surface as black regardless of lighting. In that case, checking "Normals Forward" in the Material room for that wall will usually make it show up.
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Oh wait, this only the preview, right? Will they show up when rendered? OpenGL cards have a hardware limit of how many lights they can use, my card for example limited to 8 lights. They will still be there when rendered. To see them all in the preview, switch to SreeD instead of OpenGL, SreeD doesn't have a limit for the number of lights.
My thoughts exactly, stewer. You will be hard pressed to find an OpenGL preview with more than 8 lights.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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Hm. Guess my picture proves the point about the Open GL, doesn't it? (I'm so accustomed to lights not showing up correctly in preview that I didn't even see it as a problem....)
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Message edited on: 10/14/2005 16:27
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I can not figure out, why these spotlights on the right (Arrow) will not turn on. I move em around, change the angle start/End, Dist Start/End, and I do not get any results. I move them as well, thinking maybe the mesh has something to do with it..(I dunno). I am trying to get em to work like the ones on the left, that are pointing on the wall on right. I need those lights on the right to point at the wall on the left. But I need them to turn on, so I can adjust.