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Renderosity Forums / 3D Modeling



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3D Modeling F.A.Q (Last Updated: 2024 Sep 22 8:55 pm)

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Subject: Rock Wall


goofy09 ( ) posted Mon, 24 October 2005 at 2:41 PM · edited Wed, 25 September 2024 at 1:12 PM

I am having trouble trying to create a 3d rock wall. I would like the finish product to look like the side of a mountain. Does anyone have any suggestions. Thanks Goofy09


Teyon ( ) posted Mon, 24 October 2005 at 5:40 PM

Can you post a few screenshots of what you've done? It'll be easier to point out some tricks you can add to your work.


Dann-O ( ) posted Mon, 24 October 2005 at 7:21 PM

What app are you using and maybe a referance pic of what you want the wall to look like.

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ysvry ( ) posted Wed, 26 October 2005 at 1:04 AM
ratracer ( ) posted Sat, 29 October 2005 at 4:34 PM

I have trouble myself doing those types of things, but maybe you could try starting with a box, and then, do some slice plane and cut (that will be in Max) not necessarily perfect perpendiculars. Then, select a good load of the polygons created by the cuts, and do some bevels. After you get a good load of them, and if you don't want rough edges rocks, do a mesh smooth. As I said, I'm no specialist in the matter, I wish I was, but if you're desperate try it. Most rock walls I've seen in games, are just made of textures and they don't look very good. Displacements may be a good solution, although I never managed to get what I wanted with them, when trying out for rock walls.


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