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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 16 1:35 pm)



Subject: Lighting & pre/post rendering


rdhceo ( ) posted Sun, 01 January 2006 at 1:37 AM · edited Wed, 18 December 2024 at 9:27 AM

Content Advisory! This message contains nudity

file_315545.jpg

Just curious - I created this scene - and deleted the default light from DAZ. I utilized several point lights, then I utilized some distant lights as well. The question is - the first step involved the point lights, second step - distant lights - in the pre-render - the distant lights did not register. For aiming purposes this made things a little tricky - the only way to gauge the light effects was in the actual render - which I know is the only true way - however, this is the first time that this has occurred with my DAZ renders. Wondering if there is something that I can do to simplify my renders - or other techniques.


rdhceo ( ) posted Sun, 01 January 2006 at 1:56 AM

One other question came to mind - in the pre-render of this image - the bustier has reflections and highlights - however, the render itself - comes out flat or matte black. Some materials/colors/textures that I use, no matter how I tweak the dials and settings - do not seem to respond in regards to reflective properties, bumps, etc. Is there something that I am unaware of, that does not appear in the manual in regards to reflective surfaces? Hope you all had a happy new year.


jroulin ( ) posted Sun, 01 January 2006 at 8:26 AM

Happy new year to you to! Depending on your video card you have a Maximum Number of Lights that can be active in the OpenGL view at a given time. If you add more than this number of lights to the scene, they will not contribute to the lighting in the interactive view. They will however contribute to lighting in rendered images. To know the number you have available with you specific video card go to the Help menu and choose about your video card. For the bustier try to change the diffuse colour, the ambient colour and strength to lower value it maybe will help. Jacques


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