Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
I'm sure you are on to something here. Looking through the shadow cam for this light, it sees nothing until I increase the prop scale to 140%, then all of a sudden it sees the prop - but only on render, not in preview. Spotlight shadow cams see the object at all scales, and in preview.
Definitely looks to me like a bug in P6 - I'll report it to e-Frontier.
Thanks for the pointer on this.
Steve
Attached Link: http://www.physicalc-software.com/forum/viewtopic.php?t=20
Infinite lights require much bigger shadow map sizes in order to store the required info. See above link for more info.Creator of PoserPhysics
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Have you got Reuse Shadow Maps turned on? If so, remember to clear the old shadow map. Regardless, it sounds like it's more related to the absence of a main figure. Maybe load a figure and position it away from the view of the camera.
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I've noticed something a little odd with a prop I'm working on. It's a small prop - about the size of a Poser figure's hand, say, but quite detailed. When rendered in my default setup with a single infinite light, it renders completely black, as if it wasn't being lit at all. The strange thing is that if there is a single figure (not another prop) in the scene, even if my prop is nowhere near it and not parented to it, it renders fine.
A little investigation shows that the render is as expected if:
In other words, the problem only occurs if an infinite light is used with depth-mapped shadows (and the depth map size doesn't make any difference). This must be related to a combination of prop size and light shadowing, but I can't explain why. It's nothing to do with reversed normals, I've tried that.
Does anyone know why this happens and if so what to do about it? (Using Poser 6 SR2, the prop is built with Cinema 4D.)
Many thanks,
Steve
Steve