Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
2 options :) if you can selest the teeth parts etc, in the pose room, on the parameter dials dialogue thingy click on properties and untick visible. Or in the materials room set the transparency on these parts you want to hide to 1, and the other transparency options to 0 Hope that helps John
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D
Make the relevant materials (Tongue, InnerMouth, Teeth, Gums) completely transparent and matt
i.e. Transparency = 1.0, Transparency_Edge = 1.0, Transparency_Falloff = 0.0, Specular_Color = black, Specular_Value = 0.0, and Ambient_Value = 0.0
If your not using head morphs you could create a modified OBJ file, but it shouldn't be necessary.
Edited to add:
If your using the P6 figures, you may need to use B/W maps to control Transparency / Specular / Ambient due to them having fewer material zones.
Message edited on: 01/28/2006 07:36
To make Jessi into a glass figure, go into the material room and select the "Advanced" view. Select any part of Jessi, and apply the "Null" material from the "Materials/ Sixus1/Toon" folder. Then go up to the right facing arrow in the upper right corner of the preview window, choose "select all" and then "apply to all". You now have an invisible Jessi. Then, using the pull down "Material" menu at the top of the preview window, select the body parts you want to turn into glass and apply your glass material to each. When you render, you may still see some apparent artifacts where portions of the mesh overlap. Her nose, ear and mouth cavities all display this issue. Without remapping her, I have no idea how to eliminate this.
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I dread even starting another post on glass figures. I went through several years (back to 4) of posts trying to resolve this. Any suggestions to getting rid of the mouth internals?
I am assuming they are the throat, etc... and not food.