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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Rock Stack freebie and mini tutorial


orbital ( ) posted Mon, 30 January 2006 at 11:15 AM · edited Mon, 05 August 2024 at 7:10 AM

Attached Link: http://www.3dcommune.com/3d/forum.mv?Bryce_101+read+8861421702

file_322509.jpg

Finally got round to sorting this out. You can download the rockstack and texture for yourself. Theres also a mini tutorial, which really just outlines briefly how it was made.

http://joevinton.blogspot.com/


marcfx ( ) posted Mon, 30 January 2006 at 11:40 AM

Excccccellent. Massive thanks :)


Smile, your dead a long time :)


buckzero ( ) posted Mon, 30 January 2006 at 12:36 PM

Thanks

$0


ariannah ( ) posted Mon, 30 January 2006 at 1:02 PM

You da man, Joe. Many thanks! :)

I dare you, while there is still time, to have a magnificent obsession. --William Danforth


Flak ( ) posted Mon, 30 January 2006 at 4:55 PM · edited Mon, 30 January 2006 at 4:59 PM

file_322513.jpg

Cool tut, Joe. When I first saw your rock piles, I would've sworn that you had a column of metaballs running up the center of it - to help "glue" the thing together and reduce any gaps that might happen in the rocks.

My rock monsters (made about a week ago) are essentially just a pile of rocks, but they have a simple metaball skeleton inside the figure to help fill any gaps that may happen between the rocks (my rocks refused to fit together as neatly as yours).

Message edited on: 01/30/2006 16:59

Dreams are just nightmares on prozac...
Digital WasteLanD


erosiaart ( ) posted Mon, 30 January 2006 at 6:54 PM

hey flak..one of your rocks has a cute bum! :-P Thanks orbital for the tut.. never thought of putting metaballs as a skeleton...all my stacked rocks turned out a bit spacey...


AgentSmith ( ) posted Mon, 30 January 2006 at 8:13 PM

Rock hard ass.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Mon, 30 January 2006 at 8:14 PM

Thanks for this Orbital! AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


AgentSmith ( ) posted Mon, 30 January 2006 at 10:38 PM

file_322514.jpg

I took the Bryce rocks into Zbrush, roughed'em up a little, and then back into Bryce.

Way bigger file size, but I like the rougher look in the geometry. Really only good for being close to the camera, not neccessary in midground or background instances.

Texture is a mix of 3 rock images from Nvidia's texture pack. (http://developer.nvidia.com/object/IO_TTVol_01.html)

AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Flak ( ) posted Tue, 31 January 2006 at 6:07 AM

Hmm... nvidia eh?!? off to download

Dreams are just nightmares on prozac...
Digital WasteLanD


scoleman123 ( ) posted Tue, 31 January 2006 at 1:11 PM

Yeah! Textures!

 facebook.com/scoleman123


dadt ( ) posted Tue, 31 January 2006 at 2:25 PM

Ive downloaded the textures but cannot use them as I'm not familiar with the dds file type.Which program can I use to see them?


scoleman123 ( ) posted Tue, 31 January 2006 at 2:48 PM

Same here.

 facebook.com/scoleman123


Flak ( ) posted Tue, 31 January 2006 at 4:32 PM

ON the nvidia site theres some little programs/scripts to help you deal with DDS files (at least I hope they help you deal wioth DDS files). I did a search on "texture" on their site search to find them.

Dreams are just nightmares on prozac...
Digital WasteLanD


AgentSmith ( ) posted Tue, 31 January 2006 at 4:55 PM

Nvidia has some tools to work with .dds http://developer.nvidia.com/object/dds_utilities.html I used the Photoshop plugin and a default script (File>Scripts>Image Processor) to convert all the dds to psd's, and then another program to save them as jpgs. I also believe remember my default pic viewer, "Irfanview" could view/convert them. (www.irfanview.com) AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


dadt ( ) posted Tue, 31 January 2006 at 4:58 PM

Thanks folks,got the tools now.


wheatpenny ( ) posted Tue, 31 January 2006 at 10:50 PM
Site Admin

I downloaded that rexture pack and converted all of them to jpgs using Deep Exploration.




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Vile ( ) posted Wed, 01 February 2006 at 12:35 AM

Uh how did you rough those up Smith?


AgentSmith ( ) posted Wed, 01 February 2006 at 1:45 AM

ZBrush. I imported the stack in, subdivided a couple times, and just used the an image texture of rock to apply to it as an alpha mask, and then you "Inflate" it. It's sorta like if you could slowly apply an image to a terrain, and see it rise, and then just stop it where you wanted. Except, obviously, this isn't a flat surface. AS

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


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