Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Attached Link: http://stupes.customer.netspace.net.au/car_scene.zip
The attached file is a Pz3 scene that I use to render my cars in. it DOES NOT include the car LOL. Here is another render of the same thing, but with a dark blue color.Im not sure about upping he spec size, the idea is realism, and those fleck and DAMN small.
Ill do a CLOSE up so you can see em better.
Message edited on: 02/03/2006 00:50
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Another quality shade templargfx, I like that blue! I'd definately work on my .JPG compression a bit though. your past few posts have been a bit banded. Maybe try a smaller pick, but definately up the percentage! Could we even get a simple car in the scen, just something to see the nodes attached to?
The problem with that is that you can re-distribute the cars without the creators permission (99% of the time).
TemplarGFX
3D Hobbyist since 1996
I use poser native units
TemplarGFX
3D Hobbyist since 1996
I use poser native units
But where the cars are freely available to me from there, now(As is,) I see no reason you can't pass along the good fortune? I just translated the page from Japanese. It doesn't read well, but all the words translated. I'm pretty sure he just doesn't want you to make money off them, without his knowing?
Attached Link: http://stupes.customer.netspace.net.au/marcielego.zip
Ok, here is a link to the OBJ converted Lamborghini Murcielego Read the readme file, and I would feel better if you downloaded the original from the website.TemplarGFX
3D Hobbyist since 1996
I use poser native units
this is because poser's ray-tracer sucks ass (most of the time) the way to fix these little "spots" of no reflection on your car is to play with the crease angle, and smoothing options.
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1150320&Start=1&Artist=templargfx&ByArtist=Yes
I decided to try rendering the cars into a photo. someone asked me to in the last thread, well I finally did it!this image is from my gallery. feel free to go comment on it ( :P )
I think it came out very well! This uses the background image you see as the IBL image AND the reflection background (plugged into a sphere map) I didnt do any editing of the images at all to use as the IBL and the reflection background. so I think I was lucky LOL
Message edited on: 02/04/2006 18:53
TemplarGFX
3D Hobbyist since 1996
I use poser native units
His car materials are still available
http://www.renderosity.com/mod/freestuff/index.php?user_id=305980
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Quote - The attached file is a Pz3 scene that I use to render my cars in. it DOES NOT include the car LOL. Here is another render of the same thing, but with a dark blue color.
Im not sure about upping he spec size, the idea is realism, and those fleck and DAMN small.
Ill do a CLOSE up so you can see em better. Message edited on: 02/03/2006 00:50
Hiya,
Apologies, but I have just found this post regarding car paint materials.....very neat indeed.
I was just wondering if you still have the PZ3 Scene file? And if so, could you pls repost as the link is very dead.
Or, PM me. Thx in advance.
Cheers
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TemplarGFX
3D Hobbyist since 1996
I use poser native units
167 Car Materials for Poser