Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Mar 26 3:27 pm)
It seems to be the "Apply to All" function going buggy when the other zones already have nodes on them. I figured out a workaround by setting up my material and saving it, then deleting all materials from the object. THen I can apply the shader and apply to all is fine, or nearly fine..still weird. X_X;
It's a known thing, referred to as "Node Creep". Dunno why it happens, though. It also happens with shaders in P5, notably Ajax's for some reason.
Coppula eam se non posit acceptera jocularum.
It seems as though Poser always insists on pasting nodes in a slightly different position than where they were copied from. This can be irritating at times, and some of us try and compensate by pre-positioning the nodes before copying them. However, in much the same 'clever' way that it insists on not allowing easy workarounds for the horrible light bugs, it seems to have the ability to make things even worse in this case. Bottom line: don't reposition nodes prior to copying. If you are creating a product for sale, copy/paste them as normal, then reposition manually before saving.
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Why does this happen? Whenever I save a material to my library, or paste it from another node, it sends my palettes flying off so far it takes me 5 minutes just to hunt them down and drag them back. This one is so far gone I can't even grap the slider to scroll aroung to find them. This part of my project should have been DONE by now, yet I'm less thyan halfway through because of this. How can I fix this, and prevent it? Why is it happening in the first place? They start out all neatly stacked and end up sprawled across the P6 universe. ::seriously annoyed kitty::#v_v#;;