Thu, Jan 9, 2:34 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: questrion for the morph masters


Mordikar ( ) posted Mon, 03 April 2006 at 11:56 AM · edited Tue, 31 December 2024 at 10:06 PM

Ok so i have this scabbard i made and its in poser and lal is well it's scaled and positioned and everything is spiffy right .. so i export it back out. take it back into rhino and point edit the belt loop to make it curve I want this as a moprph so that folks can adjust how much curve the need. So i export back out of rhino and try to apply it as a moprh and the piece that is supposed to curve curves perfectly.. the other pieces generally seem to explode in al diffrent directions. I've tried exporting back out and saving as morph target with no world translations ect. i can't get figure out why it's doing this. I'm working with an obj with multiple groups but it's not a figure. I've tried deleting all the groups and i still get the same results. the belt pice curves and the rest explodes. Anyone seen this and know how to fix it?


TrekkieGrrrl ( ) posted Mon, 03 April 2006 at 12:19 PM

I know WHAT happens at least. The vertex order has been fubared. That happens with some programs. UVMapper (at least pro, can't remember if it can do it in the free version as well) has an option to reverse the vertex oder, that can sometimes fix it. But not always, unfortunately. Try importing/exporting all the non-morphing bits (the things that explode) like you did with the belt loop. If all goes well, they'll be reordered as well, and in that case the end result might be a morph that works.

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Mordikar ( ) posted Mon, 03 April 2006 at 12:22 PM

the problem is it's all 1 obj. i can't export the seperate bits.


TrekkieGrrrl ( ) posted Mon, 03 April 2006 at 12:26 PM

you COULD try selecting the non-morphing groups with the Grouping tool and thn spawn props from those. You can then export the groups one by one, import it all into Poser, export the lot again (thereby assembling it as one obj) and.. see what happens. I must stress that this is a theory I have. I don't KNOW if it will settle the problem. But it soundls like it might be worth a try? :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Mordikar ( ) posted Mon, 03 April 2006 at 12:33 PM

nods i'll have to try it after work tonight maybe :)


steveshanks ( ) posted Mon, 03 April 2006 at 1:20 PM

Try this, worst case is it'll tell you Rhino is messing with the obj, best case is it'll work :o)....Export from poser then import it into rhino...now export it and this will be your master model., next save it so you can go back to the master...now do the morphs and export as they are ready, now import the master to poser and add the morphs...because all the models are exported from the master there should be no variation......Steve


richardson ( ) posted Mon, 03 April 2006 at 1:26 PM

You may have to skip the Uvmapper process. That's if you are importing/exporting the mats in UV. This may give you some probs with "default" mat getting in the way in Posers matroom. cr2's and pp2's are pretty similar...This did not "conform" originally? It was a smart prop?


ockham ( ) posted Mon, 03 April 2006 at 3:02 PM · edited Mon, 03 April 2006 at 3:05 PM

Steve's approach should work. Get the object
located, scaled, and rotated in Poser. Export
the Obj. Bring it into Rhino, then immediately
export the 'master'; make only your morph changes,
then export the MT.

I don't know about Rhino, but in Amapi you can
only use a few of the 'morph-like' processes.
You can push the vertices around as much as you want,
but you can't apply smoothing, because smoothing
rearranges the order of the verts and facets. You're probably running into something similar in Rhino.

Message edited on: 04/03/2006 15:05

My python page
My ShareCG freebies


logansfury ( ) posted Mon, 03 April 2006 at 4:01 PM

im prob the least experienced here, but I was doing something last week with my maces that I think applies to this. 1) bring in the last working OBJ before you tried morphs 2) use grouping tool, and spawn props 3) export the piece you need to morph as obj 4) adjust it in rhino to its max curve, export 5) in poser, delete the orig 1 piece obj, and the unmorphed piece that was spawned as prop. import the morphed prop and position, export all pieces out as a single .obj with NOTHING checked in options boxes 6) clear the poser scene, reimport the non morphed 1 piece obj, then goto your Load Morph Target option, name the dial "belt curve" or something similar, then locate the last saved 1 piece obj with the static curved belt piece. This should give you a dial that hits max curve at 1.000 setting. hope it works, this worked for me excepting that I made all my morphs in poser with dial scalings and tran adjusts. If its the fact that the obj is toggling between poser and rhino then im stumped :/ Actually, speaking of stumped, could STOMP utility help here? Logan


R_Hatch ( ) posted Mon, 03 April 2006 at 9:31 PM

The best way to do this (having done this several times, I know from experience): Once you get your model the way you want it in Rhino, mesh it, then save the Rhino 3DM file. This is the most important step. Export the normal version as OBJ, import this into Poser. Go back to Rhino, do not re-import the OBJ into Rhino, re-open the 3DM you saved earlier (unless you still have it open), and modify it, then export the results as OBJ again. Use this new OBJ as the morph target in Poser. Rinse and repeat as needed.


Mordikar ( ) posted Mon, 03 April 2006 at 11:25 PM

problem with that is that if i export it from rhino and then morph and export again from rhino... the scabbard isn't wwhere i want it in poser. so then my morph will move the whole scabbard around to pt it where it thinks it wants it.. :( The situation has gotten even more creative. I took the scabbard back into rhino. exported it right back out as scabbard2.obj exported it right back out again as scabbard2-bend.obj (note there was not even any point editing done) import scabbard2.obj in poser try to load scabbard2-bend.obj in as a morph target and get ... you'll love this "Target geometry has wrong number of vertices" How the @#$@#$^%#$&^U&^%(@#^#^&!@#%$%^*&@#$^$%&$&#;$% do you get that!?!?!?!?!?! it's the exact same boody @&#;$%ing model!!!!!!! i am at this point contemplating pulling tha backing off completely and just not having it ergo removing the need for morph targets all together.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.