Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
Sounds like the camera is actually outside the skydome.
Go to a top down view, pull way back and see where the other cams are at.
I bet you 0.001 cent that that camera your rendering through is outside the dome but zoomed in to the scene so it appears as if it's inside.
Remember in the OpenGL view it doesn't render backfaces so you won't see that blocking until you render.
Another option would be to turn off back face rendering in the rendering options.
JD Wohlever
Techware
3D
Make sure "cast shadows" is off for the dome.
Coppula eam se non posit acceptera jocularum.
Quote - Hey Stark you ever find out what it was?
Well, for starters, the normals were reversed on the skydome. Poser6 has been acting up on me lately, but I will try again soon. I have been busy trying to get over this sinus infection/ hacking cough/ bubonic plague that has been going around here, so I will eventually get back to it. I also plan to add a boardwalk to the scene as well. Because of the size of the scene, Poser 6 screetches to a grinding halt at times. I might have to use a "cyclorama" as a backdrop instead, and a texture for the water and sand, rather than shaders. -Starkdog
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I have been having troubles with infinite lights in a skydome. When rendered, the entire scene renders black. I have seen where people have used infinite lights in a skydome with gorgeous results. What am I missing here? Thanks, -Starkdog