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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 21 3:32 pm)



Subject: Poser .3ds export


Wampyir ( ) posted Mon, 05 June 2006 at 10:46 AM · edited Sun, 28 July 2024 at 6:43 AM

Hi all.  Can anyone tell me if there's anything unusual or non-standard about Poser 6's .3ds export?  I am trying to import a .3ds Poser figure into another application, called Character Shop, and when I do, the vertices show up in a list, but the figure doesn't show up in the edit window.  Interestingly, I took one of Character Shop's default .3ds figures, brought it into Poser, and re-exported it as a .3ds, and the same thing happened...doesn't appear any more in the figure window of Character Shop.  Any ideas?

Thanks for any and all help.


nruddock ( ) posted Mon, 05 June 2006 at 12:41 PM

The version of the 3DS format that Poser supports, can only handle 64K polygons per mesh.
As Poser tries to write the whole scene as a single mesh, even a single figure is (more often than not) enough to cause this limit to be exceeded.


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