Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
Honestly: The background window looks great, and the sunlight ray effects look good. The figure however is a different story. Everything about looks like one of those Matel vinyl-plastic action figures: skin texture, helmet, sword blade, guard and pommel, and the belt and girdle -none of them look like a product of nature and not produced in chemical laboratory. They all need textures and bum maps to improve their appearance.
It's an excellent biginning, but it needs follow through.
David P. Hoadley
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Yup, what dp said. I'd also add that having the sword blade directly in front of the character's face is a bad idea. The human eye is naturally drawn to the face first, but having the sword blade where it is forces the eye to refocus ,making the image more complicated to view. Secondly, from a composition point of view, there is no reason for the figure to be where it is, no explanation as to why it is in that pose, perhaps flying broken glass to suggest the figure has just exploded through the window? Something anyway to put the figure in context with the background. Hope this helps.
Jack
The sword in front is powerful, but its position makes it hard to
figure out what's what. The blade itself is just a line, and the
'hand-shield' (sorry, I don't know the proper name) is covering
the hand in such a way that it looks like either a bandage or
some kind of strange robotic hand. Turning the sword
sideways so that it can be seen clearly as a sword held
in a hand, would help.
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Also there seems to be rays of light bursting from behind and around him, but he doesn't seem to interact with the light rays. He kind of looks "pasted" into the scene. His feet are quite shadowed when the light behind him in that area seems quite bright.
It is a great concept and I love the idea of it.
Check out the tutorials here, at DAZ and RDNA, maybe you can find some that will help you with some post work effects. Also, do a www.google.ca search for tutorials for whatever graphic program you are using. Search by effect/technique and program.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
hmmmm, good input all.
two sides of a coin for the sword/face issue. the rule would say don't interrupt the main focus or eye attraction...but i like messing with the rules. the trick will be to stradle the line without too much interference. originally i did notice a problem with the view for himself/sword/helmet...all seemed a little off, i'll do now what i should have done then.
excellant help all, thanks. if something of substance happens i'll repost a new pic.
Comitted to excellence through art.
What about tilting the "window" to about 45 degrees so it isn't facing the viewer directly? Something like this?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
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anyways, please provide some feedback. it started out as a warrior pose but turned into the old movie poster somewhere along the way.
Comitted to excellence through art.