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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: reducing textures


madfishsam ( ) posted Wed, 06 September 2006 at 3:15 PM · edited Tue, 26 November 2024 at 7:48 AM

I have a model I made recently for a 3d game... http://www.madfishman.com/projects/buld3.jpg that has about 11 tetures on it. the game engine would probably run best if the model had about 3 textures. is there a way that I can flaten all the different maps into one or two tetures that fit over the entire model? the main problems I foresee are that the building has details on two sides, one part is at an angle, and that the little awnings stick out. thanks for the help, madfishsam


bobbystahr ( ) posted Wed, 06 September 2006 at 5:26 PM

Would baking the textures help...never did that whilst in DEMO mode but read about it. Dunno how it works tho.

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


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