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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Shadow map issue (Vue 5)


RyanSpaulding ( ) posted Tue, 07 November 2006 at 9:12 AM · edited Tue, 21 January 2025 at 3:38 AM

file_358854.jpg

Hey guys,

Having an issue with shadow maps here.  I've got the size of the map set to 4096, but I'm finding the shadow map isn't hittin everywhere I want it to..such as illustrated below.

Is there anything I can do to fix this?  Should I bump the setting even higher?

-Ryan Spaulding
 VueRealism.Com


bruno021 ( ) posted Wed, 08 November 2006 at 8:38 AM

A shadow map set at 4096 is probably already more complex to compute than a raytraced shadow. Are you using this map for the sun? Are you sure the mesh isn't the problem?



RyanSpaulding ( ) posted Wed, 08 November 2006 at 9:34 AM

Quote - A shadow map set at 4096 is probably already more complex to compute than a raytraced shadow. Are you using this map for the sun? Are you sure the mesh isn't the problem?

Yeah, it is a bit more complex to compute...takes FOREVER when it reaches glass but I didn't want to ramp up my AA for the entire image.

If I use standard raytraced shadows, this crease isn't there so I don't think it's a mesh issue.  Those faces completely touch and are solid so there shouldn't be a light leak anywhere.  And yes, it is the sun that I'm using.  It's the ony light in the scene.

I may just have to Photoshop it and just watch for this with shadow maps

-Ryan Spaulding
 VueRealism.Com


bruno021 ( ) posted Thu, 09 November 2006 at 2:45 PM

Maybe raytraced shadows with more AA will be quicker than this huge map. But I can't be 100% sure.



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