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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Posing and Moving Figures in Poser 5


Halibut72 ( ) posted Wed, 29 November 2006 at 5:39 PM · edited Sat, 11 January 2025 at 5:39 AM

First off, I'm new to this forum, so hi all!

I've been playing around with Poser 5 for several weeks now, and have been assembling increasingly complex scenes, with varying degrees of success. The latest problem that I've encountered involves applying a preset pose to a figure and then moving it (or vice versa).

With the latest piece I'm working on, I had positioned my figure where I wanted her in the scene and then tried applying the pose I wanted. The pose went in fine, but had the side effect of placing the figure back where Poser had originally created it. Ok, I thought, I'll just pick up the figure and move it back. Unfortunately, as soon as the figure leaves the ground gravity takes over and body parts start flopping all over the place! My immediate thought then was to lock the figure, but that seems to mean that you can't do anything to it at all, including move it!

So it appears I'm caught between a rock and a hard place: if I apply the pose where the figure is created I can't move it without losing the pose, whereas if I move the figure first I'll just end up back at square one when I apply the pose!

My apologies if this a completely noob question with an obvious solution but, well, I am a noob! Any suggestions or advice would be greatly appreciated.


Neyjour ( ) posted Wed, 29 November 2006 at 6:01 PM

To move a figure, make sure the Body is selected, not one of the Body Parts.  Then move your figure around the scene with the xTran, yTran, and zTran dials.  You shouldn't get any distortion of the pose that way.

I'm not exactly sure what you mean about body parts flopping all around.  Only thing I can think is that maybe you were trying to move the figure with a body part selected and Inverse Kinematics was on.  To turn IK off, go to Figure > Use Inverse Kinematics.

Hope that helps.  If not, post a screenshot so we can see exactly what is happening.

"You don't know what we can see
Why don't you tell your dreams to me
Fantasy will set you free." - Steppenwolf


ThrommArcadia ( ) posted Wed, 29 November 2006 at 7:23 PM

Definately sounds like Inverse Kinematics.  Try turning them off and let us know.

Never be afraid to ask a question  I've used Poser for over four years now and every now and again some "newbie" asks a question and I learn something new. lol.

You'll find most people to be very helpful.


Angelouscuitry ( ) posted Wed, 29 November 2006 at 11:30 PM

If you have a Figure's Hip selected; when you save the pose, the new pose will remember the Figure's Hip's Z, Y and Z Transformation(place in Poser 3D Space,) and then apply that Translation to every figure you apply it to.

Having IK on/off also effects how a Pose file is saved.   In General what Figure > IK settings you used to save the pose should also be present in the figure you apply the pose to.


Halibut72 ( ) posted Thu, 30 November 2006 at 1:27 AM

Thank you all very much for your answers - the answer lies with selecting Body rather than a body part. I had been trying to move the figure via the hip, which probably explains the problems.


lesbentley ( ) posted Thu, 30 November 2006 at 5:03 PM

Quote - If you have a Figure's Hip selected; when you save the pose, the new pose will remember the Figure's Hip's Z, Y and Z Transformation(place in Poser 3D Space,) and then apply that Translation to every figure you apply it to.

Actually Poser will always remember the translations of the hip, wether the hip was selected when the pose was saved or not. The moral of this story is, if you want to translate a figure in X or Z dimentions, use the Body not the hip. The Y dimention is the exception, you should normally impliment yTran in the hip.


Halibut72 ( ) posted Thu, 30 November 2006 at 5:11 PM

That would certainly explain how I was able to lift a character up via the hip (i.e. perform a yTrans) but was unable to move them along the other two axes. Today, however, I have been moving characters around in all three axes by following Neyjour's advice and using the Body selection and the dials. May take a bit longer, but it's definitely more accurate! I shall be using this method from now on. 😄


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