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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Python to turn OFF all specularity for figures, clothes??


Lyne ( ) posted Mon, 19 February 2007 at 10:24 PM · edited Sat, 04 January 2025 at 4:04 PM

Please tell me there is a script to pop into my Poser 6.3 to turn off all the shine in one step?? I really prefer my characters and clothes without soooo much shine....and in most cases NONE... sigh...

I assume this would be a material room thing, not a light thing.

Thanks,

Lyne

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jeffg3 ( ) posted Mon, 19 February 2007 at 11:42 PM

Turn off the specularity component on the lights?


Lyne ( ) posted Wed, 21 February 2007 at 2:06 PM

Uh....don't think there is a way to do that...but I did find a shine off for one of my skin sets...so I will go looking for that for each character and that solves that problem...but still when all clothing parts are shiny.... ?!?!

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svdl ( ) posted Wed, 21 February 2007 at 3:33 PM

The specularity component of lights can be turned off in the material room: just set the specular color of the light to black.

"Shine off" for a character set probably means an alternate set of texture maps without built-in highlights.
Many, many textures come with the highlights "baked in", and the only way to get rid of those is bringing the texture map into Photoshop/PSP and edit them away.

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pjz99 ( ) posted Wed, 21 February 2007 at 6:09 PM

Be aware that the shine may not be coming only from specular - if you have some shaders applied to the material zones of the skin, it could be coming from things like one or mode shader nodes attached to Alernate_Specular (e.g. the DAZ V4 high-rez materials do this).  Reflectivity can also get you, as can things like Glossy and Phong and Anisotropic lighting nodes.  It's really going to vary depending on each material, considering you are looking at both character skin and clothing.  Can you give some example(s)?

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Lyne ( ) posted Fri, 23 February 2007 at 8:29 PM

Well so far it IS skin texture map settings...I can SEE the specularity set to very light gray...have to set it to black unless I can find a shine off for each character...

I don't use shaders, I prefer the old way of texture maps.

Had no idea on the lights...will check on that... BUT when one dress in a set of MATS is toooo shiny and the others in the same set are not...welll... so 

was HOPING a general specualrity OFF python was out there somewhere... but guess not.

thanks for all your suggestions and feedback! :)

Life Requires Assembly and we all know how THAT goes!


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