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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Poser 7 Service Release 1 Now Available


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efstarlet ( ) posted Tue, 27 February 2007 at 2:56 PM · edited Fri, 22 November 2024 at 12:32 PM

Poser 7 English Service Release 1 Now Available
 
Poser 7 English Service Release 1 (SR1) is now available for both Macintosh and Windows. SR1 offers several enhancements and addresses known issues present in the following areas:

Rendering
Third Party Content
Multiple Undo
Talk Designer
Plus Several Other Areas

In order to receive technical support and application service releases you must have registered your Poser 7 application serial number with e frontier. If you have not yet done so, please register now.

Once you have registered your serial number, you can access the service release for Windows or Mac.

Learn More About Poser 7.

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BAR-CODE ( ) posted Tue, 27 February 2007 at 3:07 PM

Mmmm okay  thats great ... THNX i realy hope it fixes some if not all my troubles..

Chris

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


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CobraEye ( ) posted Tue, 27 February 2007 at 3:07 PM

Yippie!!! Thanks for sharing the news.


efstarlet ( ) posted Tue, 27 February 2007 at 3:12 PM

And cause someone will ask:


ENHANCEMENTS AND BUG FIXES IN Service Release 1

FireFly Render Engine

  • Fixed case where artifacts would show while render in separate process was progressing.
  • Improved stability when making movie with multithreaded rendering active.
  • Improved stability when 3D motion blur is active.
  • Increased stability by further optimizing raytracing database.
  • Now shutting off raytracing automatically if raytracing database setup fails due to lack of memory.
  • Fixed case where canceling a FireFly render would show 'Problem during rendering' dialog.
  • Improved 3D motion blur quality for transparent surfaces and reduced memory consumption. Please note that the result is visually different from previous versions.
  • Enabled rendering in separate process (Mac OS X Panther only).
  • Fixed case were rendering in separate process would leave artifacts in rendered image (Mac OS X only).

Sketch Render Engine

  • Enabled Sketch Designer presets.

Preview Render Engine

  • Fixed case where applying certain materials would corrupt transparency preview (OpenGL Hardware shading only).
  • Fixed case where applying certain materials would corrupt preview (OpenGL Hardware shading only).
  • Fixed problems with Enhance Multilayer Transparency (OpenGL Hardware shading only).
  • Made Preview transparency Settings persistent.
  • Now always drawing current/active selected item with red outline in the Preview window.

File I/O

  • Enabled multi-frame export for LWO format.
  • Enabled search for files referenced by movie texture nodes.
  • Fixed instabilities with file Open dialog in background while web browser downloads a file (Mac OS X only).
  • Now properly saving animation layers set to 'add' composite mode.
  • Improved reliability of bump map handling.
  • Enabled removing injected morph targets using decompressed REM pose file (Windows only).
  • Improved reliability of alternate geometry path handling.
  • Improved stability after importing OBJ file.
  • Added 'Hide Extension' option for exporting images (Mac OS X only).
  • Improved performance for deleting large objects.
  • Fixed case where Poser would prompt 'Cannot find body prop' erroneously.
  • Fixed case where saving a scene containing 3rd party figure with binary morph targets would result in an unreadable file.
  • Fixed crash on undoing deletion of props imported from 3DS file (Mac OS X only).
  • Fixed file corruption on export when 3DS size limit of 64K elements is exceeded.
  • Fixed freeze after reporting error on importing 3DS file.
  • Corrected format filter to facilitate loading of PWK files in Walk Designer (Windows only).
  • Now exporting BMP images with 24 bit color depth for increased compatibility.
  • OBJ export: MTL file now includes texture references for all materials that share a certain texture.
  • Improved file search to find items from external runtimes more quickly.
  • Fixed external binary morph target instability for JCM/JSM.
  • Improved file search for bump map textures.
  • Now exporting JPEG images at quality specified.
  • Now exporting images at resolution (pixel per inch) specified on Render Dimensions dialog.
  • Exporting BVH now does not trigger undo any more.

Library

  • Fixed case where replacing figure with 'Keep deformers attached' enabled would corrupt scene.
  • Fixed case where adding item to Collection would corrupt original file.
  • Fixed case where creating Collection on Collections tab would expose Runtime folders (Mac OS X only).
  • Now not attempting to apply Universal Pose any more when configuration file is missing.
  • Now preventing creation of gratuitous camera object on applying newly added camera set from library.
  • Improved stability on selecting 'Build Library Menu' after building library menu timed out due to runtime size.

Material Room

  • Fixed memory leak in movie texture node (Mac OS X only).

Face Room

  • Corrected position of Face shaping tool parameter value text entry fields (Mac OS X only).
  • Improved head-to-neck welding for JessiG2 figure.

Cloth Room

  • Improved reliability when handling multiple cloth simulators with the same collision figure.
  • Fixed corruption of scene caused by very long cloth simulation.
  • Corrected shortcut for canceling cloth simulation - now Esc cancels instead of Enter.
  • Canceling cloth simulation via keyboard shortcut does not cause corrupted scene any more.
  • Improved reliability when handling multiple cloth simulators.
  • Canceling cloth simulation now more responsive.
  • Canceling cloth simulation does not cause corrupted scene any more.
  • Synchronized simulation Start and End Frame default values with scene animation length.

Setup room

  • Improved stability on undoing bone adjustments in setup room.

Content room

  • Fixed Auto-install problems (Mac OS X only).

Animation

  • Exporting BVH does not create keyframes in animation layers any more.
  • Enabled playback of result after making AVI movie (Windows Vista only).
  • Corrected behavior of Pause button.
  • Fixed crash on making Flash movie.
  • Animation layer selection menu now shows correct layer order.
  • Translate parameter dials now work when IK is enabled and an animation layer is active.
  • Now playing back frames before first keyframe.
  • Fixed case where applying an HDR IBL set while an animation layer was active would fail.
  • Fixed Graph palette resizing problems.
  • Applying layered pose with merge to base layer chosen now works when composite method is Add.

Talk Designer

  • Poser now uses init value to restore default eye position.
  • Fixed instability caused by high blink frequency.
  • Fixed case where repeatedly importing the same sound file during one session would lead to error message.
  • Fixed crash on importing empty WAV file.

Walk Designer

  • Adjusting tweaks does not stop preview figure any more.
  • Fixed crash on canceling loading custom figure while walk preview is active.

Hierarchy Editor

  • Now properly initializing 'Object Parent' and 'Point at' dialogs (Mac OS X only).
  • Enabled toggling body part visibility on invisible figure.
  • Enabled toggling visibility of universe.
  • Enabled 'Apply Std Rotation Order'.
  • Enabled Figure->Set Figure Parent for body parts without actual geometry.
  • Reduced flickering of Hierarchy editor.

PoserPython

  • Now saving thumbnail for newly added library item to correct location (Mac OS X only).
  • Enabled setting import/export options.
  • Improved stability after running compressPoserFiles script (Mac OS X only).
  • collectSceneInventory now reports texture maps in any image shader node.
  • Improved reliability of Compress Files checkboxes.

Misc.

  • Enabled network serial check (Mac OS X only).
  • Enabled Document window full screen switch (Mac OS X only).
  • Enabled site license serial numbers.
  • Improved editing tools usability when camera is scaled.
  • Enabled undo for Figure->Figure Height.
  • Added new modifier key: Shift-Delete now deletes an object without recording it for undo (deletion is then not undoable any more).
  • Mouse button assignment now more flexible, Hierarchy editor obeys reversed button setting.
  • Enabled duplication of lights.
  • Now redrawing application window after closing document, switching task to other app and switching back to Poser.
  • Edit->Duplicate now disabled after deleting figure.
  • Delete key now more reliable.
  • Enabled undo for "Hide figure" and "Show all figures".
  • Enabled saving of UI preferences (Mac OS X Panther only).
  • Editing Tools keyboard shortcuts now work after alt-clicking parameter dial.
  • Conformed objects now remain conformed if Body or hip is rotated by exactly 180 degrees.
  • Corrected state of magnet visibility checkbox.

DOCUMENTATION ERRATA/ADDITIONS

  • The Poser 7.0.0 Reference Manual contains a number of glitches that were corrected in the Poser 7.0.1 Reference Manual, which is installed by the Service Release 1 updater.

KNOWN ISSUES

  • Poser 7 generally runs fine under Windows Vista. There are a few issues that might require workarounds. Please refer to our Windows Vista knowledge base article for details: http://www.e-frontier.com/article/articleview/2127/1/858/

  • We strongly recommend saving hair groups to the Hair library with their underlying prop. This is because hair is grown from vertices and must be associated with vertices on its underlying object in order to function correctly.

  • To save hair to the Library palette, select a hair group (or its underlying prop) then click the ADD TO LIBRARY button. You will be prompted to select your desired hair subset(s). Clicking the SELECT SUBSET button opens a hierarchical display allowing you to select the hair groups that you want to save. Be sure to save the parent object!

  • When saving a subset of props to the library only the currently selected object will retain its morph targets. To save morph targets on all members of the subset choose Edit->General Preferences... and uncheck "Use external binary morph targets" temporarily. Once the subset has been saved to the library, "Use external binary morph targets" may be reactivated.

  • Adding a prop to the library: When adding a prop with morph targets that is parented to a figure, the prop might not retain its morph targets if Poser is set to write external binary morph targets. In case you encounter this problem, please choose Edit->General Preferences... and uncheck 'Use external binary morph targets' temporarily. Once you're done adding figure-parented props with morph targets to the library, you may reactivate 'Use external binary morph targets'.

  • Texture search: In previous Poser versions, textures were occasionally specified by their file name only. Since in that case the search mechanism has to search with just the name, it will find the first texture with a matching name. Please keep your texture names unique to avoid loading the wrong texture when opening legacy scene files. Poser 7 always attempts to store an application relative path or an absolute path (whichever is appropriate) in the scene file. Also, the Poser 7 Texture Manager always displays the full path of all loaded or previously loaded textures. This will aid in determining the location of any texture file.

  • Rendering in separate process: In some cases, Area Render might fail when rendering in a separate process. If you encounter this problem, please retry, render a full frame, or consider rendering internally.

  • Color on the alternate diffuse channel of a root node will not preview in the document window.

  • If you have difficulties using the Face room's photo matching feature due to the rotation of the head in your photos not matching the selection outlines, please consider rotating your photographs in an image editing application.

  • A note on using the DivX codec when making movies: the DivX codec can only be used with standard aspect ratio (4:3).

  • Some 3D file formats have restrictions in output size. In 3D Studio (.3ds), an object can consist of no more than 65,000 polygons. In Lightwave 5 (.lwo), the maximum size of a scene is 65,000 polygons. Please use the LWO2 export option if you want to export LWO files of objects larger that 65,000 polygons.

  • Using the Auto Install feature in the Content room might leave temporary files behind. Please delete the files in the temp folder if you want to conserve disk space (Windows only).

  • There is an incompatiblity with Unsanity's Window Shade X potentially causing an undesired Window Shade effect on Poser palettes. Please add Poser to Window Shade X' list of excluded applications if you encounter this problem (Mac OS X only).

  • Library thumbnails in PNG format that contain both data and resource fork can cause instabilities. Deleting the resource fork resolves this issue (Mac OS X only).

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bantha ( ) posted Tue, 27 February 2007 at 3:41 PM

Is Phyton again able to influence OBJ-Import? I would like to get rid of that OBJ-File which I have to import for Wardrobe Wizard to work correctly....


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


BAR-CODE ( ) posted Tue, 27 February 2007 at 3:53 PM

you beat me to this question ..
I realy want to know this too

Chris

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


My Free Stuff



thefixer ( ) posted Tue, 27 February 2007 at 3:59 PM

Wow! A lot of fixes there!
efstarlet:
One thing I didn't see was any reference to faulty import into Vue6Inf [certain props, figures not coming in], is this regarded as a Poser 7 issue [6 doesn't seem to be affected] or is it regarded as a Vue issue??
TIA!

Injustice will be avenged.
Cofiwch Dryweryn.


Tyger_purr ( ) posted Tue, 27 February 2007 at 4:23 PM

Quote - Is Phyton again able to influence OBJ-Import? I would like to get rid of that OBJ-File which I have to import for Wardrobe Wizard to work correctly....

looks like it

PoserPython

-...

  • Enabled setting import/export options

My Homepage - Free stuff and Galleries


bantha ( ) posted Tue, 27 February 2007 at 4:35 PM

True. My problems are fixed. I have a scene here which failed to simulate correctly in the cloth room. Fixed. Tried Wardrobe Wizard. Fixed.

A happy customer here.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


mylemonblue ( ) posted Tue, 27 February 2007 at 4:38 PM

"- Now shutting off raytracing automatically if raytracing database setup fails due to lack of memory."

Will the program alert us raytracing is deactivated  or will it just complete the render without the it? You could spend days not knowing why a feature that requires it is not turning out right. LOL.

:blink:

My brain is just a toy box filled with weird things


bantha ( ) posted Tue, 27 February 2007 at 4:39 PM

But it still needs much time to delete a figure, although they say this was fixed. Sigh. Well, It seems that I need more memory.


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


krazik ( ) posted Tue, 27 February 2007 at 4:41 PM

Quote - Misc.

  • Added new modifier key: Shift-Delete now deletes an object without recording it for undo (deletion is then not undoable any more).

To save time you do have this option.


Khai ( ) posted Tue, 27 February 2007 at 4:42 PM

try using Shift-Delete (that will not save an Undo-step and therefore should be a lot faster - the delay is the saving the figure process)


room303 ( ) posted Tue, 27 February 2007 at 4:48 PM

Great news about the Service Pack .....does anyone know if they have corrected the "import Background" problem or does anyone know a workaround ?


David.J.Harmon ( ) posted Tue, 27 February 2007 at 4:57 PM

thank you for letting me know

David J Harmon
davidjharmon.com


Gini ( ) posted Tue, 27 February 2007 at 4:57 PM

@ efStarlet: Thanks for the news !

" Try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations."
-Monty Python


Teyon ( ) posted Tue, 27 February 2007 at 4:58 PM · edited Tue, 27 February 2007 at 5:06 PM

Backgrounds will render with Firefly. I believe the Vue situation is resolved (I've had no problems with it).

Edit:

You'll also be happy to hear that image exporting now works as expected, so you can use the compression settings.

Bantha, deleting a figure is faster on most machines but if you're still experiencing slow down, please send an email to technical Support. Khai is correct about how the delete function works.


Teyon ( ) posted Tue, 27 February 2007 at 5:14 PM

Oh, and Mylemonblue, I believe there's a warning message in place but I've not rendered a scene large enough for the situation to take affect on my PC.


bof ( ) posted Tue, 27 February 2007 at 6:19 PM

Someone try to import .obj file.....

I try 5 different .obj files and nothing happen...i see the name and the surface name
in material room but nothing in my view port, i try with poser 6 the same files and everything is ok ...

It's only me......


Teyon ( ) posted Tue, 27 February 2007 at 6:24 PM · edited Tue, 27 February 2007 at 6:24 PM

Works fine here. Can you send one to me? 

Teyon@renderosity.com

or 

Teyon@e-frontier.com


craftycurate ( ) posted Tue, 27 February 2007 at 6:38 PM

Where is the Poser 7 SR-1 Content Updater that is mentioned in the Poser 7 SR-1 README? Is it available yet?

Thanks
Richard


craftycurate ( ) posted Tue, 27 February 2007 at 6:40 PM

Firefly Flash export still bombs, but this time I get an error message - error in FFRender.exe

Thanks
Richard


Teyon ( ) posted Tue, 27 February 2007 at 7:02 PM

Again, the Flash export is meant to be used with the Preview Renderer, not Firefly. You'll get the error message everytime. I'm not sure about the content updater. I'll have to check on that one.


craftycurate ( ) posted Tue, 27 February 2007 at 7:13 PM

OK thanks.


krazik ( ) posted Tue, 27 February 2007 at 7:15 PM
Teyon ( ) posted Tue, 27 February 2007 at 7:18 PM

Ah, missed the memo. Thanks!


uli_k ( ) posted Tue, 27 February 2007 at 7:22 PM

Hi Richard,

the content updater will be available soon.

If you really want to generate Flash from FireFly renders please switch off rendering in a separate process. That works fine for me here. As Teyon sates the recommended render engine for exporting SWF is Preview though.


artistheat ( ) posted Tue, 27 February 2007 at 7:26 PM

It didn't take long for the News to get around...LOL


Circumvent ( ) posted Tue, 27 February 2007 at 7:53 PM

Is it me or is EF and CP always have connection problems.  Every time I want to go there, both sites are down.  Does anyone else have this problem?
Adrian


PapaBlueMarlin ( ) posted Tue, 27 February 2007 at 7:53 PM

I'm having issues with the textures looking blurry even when I use stewer's script to remove the texture filtering.



Tyger_purr ( ) posted Tue, 27 February 2007 at 8:02 PM

Quote - I'm having issues with the textures looking blurry even when I use stewer's script to remove the texture filtering.

did you adjust your "min shade rate" in your render settings? in P56 the default was 0.5, P7 defaults to 1.0     it makes a huge difference.

My Homepage - Free stuff and Galleries


sbertram ( ) posted Tue, 27 February 2007 at 8:10 PM

Can anyone with Propack and Poser7 do a quick render test with the P4 rendering engine? I'd really like a time comparison between renders. The scene doesn't have to be anything elaborate, just a quick figure render for comparison on how long Poser 7 takes to render 1 frame vs. Poser Pro Pack. (Should I start a new thread for this?)

I've had several people tell me how much faster Poser7 is than any of it's predecessors, and I'm interested to see if this is true...especially after this service release.
Thx!


Circumvent ( ) posted Tue, 27 February 2007 at 8:41 PM

I dont know about anyone else but this SR1 made things worse for me.  When I render a simple scene, the blue bar moves like normal until it get to the end and then it freezes and then Poser 7 stops responding.  I never had so many problems with one program.  Thank the great spirit for Poser 6 :biggrin:


ockham ( ) posted Tue, 27 February 2007 at 8:58 PM · edited Tue, 27 February 2007 at 9:02 PM

file_370209.jpg

@Sbertram: I tried this scene with the "4" renderer in all three versions. It doesn't have a lot of human figures, but the tree in the background is a complex item.  (I can always hear the computer's fan speed up when Poser hits this tree!)  The scene doesn't use any shaders, so it should be equivalent for all versions in that sense.

Times:

In P4 itself: 1:15
In P6: 1:40
In P7 after the service release: 2:10

I suppose this is "faster" in some mathematical sense, just as
texture filtering is "correct" in some mathematical sense.

Also, the SR didn't fix the main P7 feature, which is
that the Firefly renderer gives me a beautiful picture of a
polar bear in a snowstorm every time.  (i.e. pure white.)
I'm sure this is also more "correct" than the ugly random
stuff in the real picture.

My python page
My ShareCG freebies


pjz99 ( ) posted Tue, 27 February 2007 at 9:06 PM

Very happy to hear that the cloth room has been addressed.  Also it sounds like the problem that showed up with V4 and binary morph targets is fixed:

  • Fixed case where saving a scene containing 3rd party figure with binary morph targets would result in an unreadable file.

Looking forward to working with the fixes over the weekend.

My Freebies


Teyon ( ) posted Tue, 27 February 2007 at 9:35 PM

Ockham, try deleting your preferences or re-installing clean, applying the service release and then attempt a render. I've a feeling one or both may solve your problem.


uli_k ( ) posted Tue, 27 February 2007 at 9:39 PM · edited Tue, 27 February 2007 at 9:44 PM

Ockham,

please understand that the Poser 4 render engine in Poser 7 is solely provided for backward compatibility and not optimized for speed.

If you experience problems rendering with FireFly, please contact e frontier tech support via www.e-frontier.com/go/emailtech and describe step-by-step how to reproduce the issue. We will then investigate what causes it.

Edit: If you a rendering in a separate process when this problem occurs, please try to render internally instead and let us know whether that makes a difference.

Thanks,
Uli


pokeydots ( ) posted Tue, 27 February 2007 at 9:55 PM

I was having trouble with getting blank scenes with firefly and I just reset my preferences, and now it is rendering fine :)  Whew!

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


fuaho ( ) posted Tue, 27 February 2007 at 10:00 PM

Attached Link: http://www.e-frontier.com/go/poser/7/updates/win

Just to make it easier for everyone...
 
<,"))%%%><<  
 


ockham ( ) posted Tue, 27 February 2007 at 10:09 PM

@Teyon:  Cleaning prefs, uninstall and re-install solved it for now....
but that doesn't mean a lot, because the original install rendered OK
until I started fooling with the texture-filtering settings.  
So we'll see what happens.

My python page
My ShareCG freebies


pokeydots ( ) posted Tue, 27 February 2007 at 10:12 PM

Correction!  It wasn't resetting my preferences that solve the blank render, it was un checking seperate process in the render setting in preferences. Now it is working fine.  If you want the seperate process, check and make sure your firewall isn't blocking it

Poser 9 SR3  and 8 sr3
=================
Processor Type:  AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size:  1TB
Processor - Clock Speed:  2.8 GHz
Operating System:  Windows 7 Home Premium 64-bit 
Graphics Type:  ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics 
System Ram:  8GB 


PerfectN ( ) posted Tue, 27 February 2007 at 10:30 PM

The service release didnt seem to fix the problem of Poser crashing every time I load up V4...is anyone else having this problem?
Is there a way to correct it?

Thanks


pjz99 ( ) posted Tue, 27 February 2007 at 10:41 PM

Every time you load a blank V4 from your Figures library, or every time you open an existing scene containing V4?

My Freebies


samhal ( ) posted Tue, 27 February 2007 at 10:44 PM

Quote - Great news about the Service Pack .....does anyone know if they have corrected the "import Background" problem or does anyone know a workaround ?

 

I just d/l SR1 but haven't installed it yet. 

Background pics render just fine with Firefly.

Unless they fixed it, the workaround to render a background picture with the P4 renderer - smply make sure Display>Show Background Picture is toggled OFF, then render away.

Cheers

i7 6800 (6 core/12 thread), 24 GB RAM, 1 gtx 1080 ti (8GB Vram) + 1 Titan X (12GB Vram), PP11, Octane/Poser plugin, and a partridge in a pear tree.

Oh, and a wiener dog!


PerfectN ( ) posted Tue, 27 February 2007 at 10:50 PM

Pjz99  - Everytime I load her from my figures liabrary. If its existing its ok.
Another problem I find is when you click on a body part it morphs on its own. Im working on a commision and Im using Simon. Ill click on a part (his leg for example - and it will either balloon or shrink - WTF!?


nickedshield ( ) posted Tue, 27 February 2007 at 11:25 PM

PerfectN, Just had it crash with V4 base, std tex, Koz Long Hair ev, 2 lights. Firefly render default setting. Crashed upon completion of render. Poof, gone!!!

I must remember to remember what it was I had to remember.


pjz99 ( ) posted Tue, 27 February 2007 at 11:32 PM

Huh, I don't know what to tell you if your install will not load V4 from default state.  I suggest you contact DAZ tech support (particularly since you paid money for V4 and ought to be able to use what you bought).

My Freebies


pjz99 ( ) posted Tue, 27 February 2007 at 11:35 PM

Quote - Crashed upon completion of render. Poof, gone!!!

 

IMO that is nearly certainly Poser's fault.  I could see problems with the figure if the render wouldn't start, but if it's crashing at the END of the render then it seems pretty clear to me that everything about the figure and scene is okay, finalizing the render should be the simplest part (write a temp bitmap file and free up the memory allocated).

My Freebies


XENOPHONZ ( ) posted Tue, 27 February 2007 at 11:40 PM

Downloaded the service pack as soon as I spotted this thread.

Thanks! :thumbupboth:

Something To Do At 3:00AM 



XENOPHONZ ( ) posted Tue, 27 February 2007 at 11:47 PM

OK -- it's now rendering scenes that it crashed on before.

Wonderful.  And I mean that.

Something To Do At 3:00AM 



mask2 ( ) posted Wed, 28 February 2007 at 3:21 AM

They do not mention a bug that's occurring to me (windows XP):
P7 closes and exits to desktop when i try to open a .pz3 file when in the material room


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