Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Ther is a slight resemblance to Antonia, a P5 Judy character created by Ken1.
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
My guess is Stephanie or Stephanie Petite.
It doesn't look like V3. And I don't know enough about V4 to really judge her.
I do know it's not Jessie. Jessie looks like an outerspace alien, this girl doesn't.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
OK, the base is actually Aiko 3, but she's a hybrid of A3 & V3!
I've been doing some tinkering in Poser & I decided to create my first hybrid. I injected all the head & body morphs from V3 into A3 & started to play using both A3 & V3 morphs together. I was amazed with how well some of V3's morphs worked within Aiko, what also suprised me was how much my morph ended up looking like Stephanie Petite which was why I posted this, LOL.
Anyway, I've still to do some work with the face & I'm currently creating the body, so far so good anyway as far as experiments go.
Very promising work.....
I like the way it is going.
I would like to see your body morph WIPs if you are prepared to show them.
Whilst A3 has a pleasing default body shape, I understand the mesh is not so dense?
Klutz :0)
********************************************************************************************************************
Life is a beta.
In faecorum semper, solum profundum variat.
Content Advisory! This message contains nudity
Awesome Work!
I too thought it was SP in the quarter profile. Facing her I cas see some more A3 in her face.
Beautifully done.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
Looking very promising.....
If anything I would have said the thigh muscles were a little too rounded for realism, especially in the lower thigh area.
Is there much scope for calf muscle variation?
********************************************************************************************************************
Life is a beta.
In faecorum semper, solum profundum variat.
**Thanks for the replies everyone, something which was just a little mess around might actually turn into a little project!
Klutz - It's interesting you mentioned the lower thigh, the vastus lat was the only leg muscle group which seemed to morph proportionately more in comparison to the other leg muscles. The leg muscles were only shown here as an example, I won't be keeping them like that, although I still want shape. I have also worked the gastroc area on her calves, I need to play around more to determine how much variation I can get.
I will try to post more work when I get round to doing some more.**
I am fascinated with what you are doing here, Stormchaser....
Could the disproportionate thigh morph be down to the density of the base mesh? :0s
Looking forward to the next installment. ;0)
Klutz :0)
********************************************************************************************************************
Life is a beta.
In faecorum semper, solum profundum variat.
"Could the disproportionate thigh morph be down to the density of the base mesh?"
Klutz - I believe this could be the reason. When I'm working with V3 I tend to use 0.5 on the Vastus Lat. I had to only go with 0.3 on Aiko otherwise she just didn't look right, the morph was just too extreme. Another thing I noticed as well was when changing her hip size. If I reduced her hips after morphing her leg muscles, they went out of sync compared to Vicky. Mind you I suppose we have to expect a number of differences based on the differences in mesh.
Uhmm... Klutz? Aiko3, Hiro, V3, M3, Freak, She Freak, Luke and Laura, David, Steph P, and I think one of the DAZ babies, as well as all the AEON figures at PoserPros, all have the exact same "mesh density". That's what make them Unimesh. Same number of points. Same number of polygons, same UV maps. They have different OBJ groupings which makes some morphs incompatible with some figures. Also because a morph is only a calculation of how much a point moves, and not where it ends up, a morph moved between figures would end up looking very different on one base figure compared to another. They could be considered to have different base meshs, different Body Mass Indexes(Virtually)... but their "mesh density" must be identical. Sorry to be all technical... but I'm a big geek and that one was driving me nuts. :biggrin:
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
Joe@HFG - Glad you could clarify that. I assumed they had to be exact in many ways, because they are Unimesh as you say. I just presumed there would be slight variations in the mesh which would make some morphs not carry across correctly.
Joe,
OK I am trying to grasp this, so let me roll a little......Feel free to slap me round the head when I get it wrong!
I'll learn eventually! ;0)
When you mention mesh density, you are referring to the overall figure?
Surely there are mesh density variations throughout the body parts of the figure, though? :0/
********************************************************************************************************************
Life is a beta.
In faecorum semper, solum profundum variat.
She looks really nice, Storm. And yes, I'd have guessed Steph, too.
I like the more natural breast shape, don't make them too perky ;o)
Klutz - (long time no speak!) the mesh of A3, V3, M3 etc contains the exact same number of polygons. This is what enables them to share textures and to some degree, morphs. (It's also the reason the male figure have to have an add-on penis - because there is no female equivalent (although we could argue about how for anatomical correctness there should be, and if there was, the modellers could just have inverted it for a penis. But I digress.))
So - although the shapes of the models are different, the meshes themselves are the same - just the points of the vertices (that's the points where the polygons meet) have been moved around to create the different looks to the model.
So while the mesh on Aiko's head may look quite different to Michael's, there are still going to be the same number of polygons in both heads.
This is of course the great thing about the Unimesh concept, but also carries with it frustrations.
I'm speculating on whether Daz will continue the Unimesh concept when they release M4. I'm guessing they will since it's a huge selling point in terms of add-on content. (And if they do, what will they call it?)
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Quote -
Klutz - (long time no speak!) the mesh of A3, V3, M3 etc contains the exact same number of polygons. This is what enables them to share textures and to some degree, morphs. (It's also the reason the male figure have to have an add-on penis - because there is no female equivalent (although we could argue about how for anatomical correctness there should be, and if there was, the modellers could just have inverted it for a penis. But I digress.))So - although the shapes of the models are different, the meshes themselves are the same - just the points of the vertices (that's the points where the polygons meet) have been moved around to create the different looks to the model.
So while the mesh on Aiko's head may look quite different to Michael's, there are still going to be the same number of polygons in both heads.
This is of course the great thing about the Unimesh concept, but also carries with it frustrations.
I'm speculating on whether Daz will continue the Unimesh concept when they release M4. I'm guessing they will since it's a huge selling point in terms of add-on content. (And if they do, what will they call it?)
Hi Karen,
Yes, I am still bimbling about.....I hope everything is going OK with you?....
Right, I think I have it, but regionally in body parts there are variations in density, surely?...If only generated by the shape of the morph? :0/
********************************************************************************************************************
Life is a beta.
In faecorum semper, solum profundum variat.
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
Attached Link: http://www.philc.net/freestuff.htm
Everyone!! Kamilche has a Python Script called Shapeshifter that swaps heads between Unimesh 3 Characters. It's been available at PhilC's website since 2005.Well, I was referring to the thigh area specifically. ;0)
Then again I wasn't specific on the post. :0)
LOL
Nice to have clarification on things though, all the same.
Klutz :0)
********************************************************************************************************************
Life is a beta.
In faecorum semper, solum profundum variat.
**Joe@HFG - Thanks. I guess I should read up more on this model stuff!
nakamuram - Thanks for showing the link, I was going to put it in this thread this morning.
I use the script to transfer the morphs. I have tried V3's head on A3's body but I wanted to experiment with this differently. I wanted to see how far I could go with just the morphs, I wanted to still use Aiko's full head & body.**
Karen:
Quote - I'm speculating on whether Daz will continue the Unimesh concept when they release M4. I'm guessing they will since it's a huge selling point in terms of add-on content. (And if they do, what will they call it?)
Given the polygon count in "that area" I don't see how they could do that.
Yer can't fool me, that's the limited edition George Formby model.
Coppula eam se non posit acceptera jocularum.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.