Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 8:28 pm)
Patorak: Yes on all counts. math nodes. But I've played around with deleting and altering them with no change.
ghostofmacbeth: That's how it originally went bad ... but it didn't correct itself when I changed it "back".
stormchaser: The OA is only applied to the main light in front. Not to specific parts of the figure.
One thing that ... seems to have fixed it was turning on shadows for the key light and the back light. It even fixed the "freckles". I'll post the results when if finishes rendering. Wierd.
Peace and Thanks
Boni
Boni
"Be Hero to Yourself" -- Peter Tork
Well, I think my major problem was with a too high map size for the main light ... and the backlight, which I removed, it caused several anomolies. So ... here is the latest. Let me know what you think before I post it to my gallery. Also ... I plan on using it for my avatar. I want it to be nice.
Learned a lot about nodes and look a couple of tutorials from bagginsbill to get to this.
Thank you everyone.
Boni
Boni
"Be Hero to Yourself" -- Peter Tork
Thank you for your help. Thought I'd start by letting you see the settings I have already. This is the prepackaged "Ultimate" settings for JessiG2, in Materials. :)
I assume that each of your image maps are a bit different or you could plug them all into the core node at once. I look forward to your next step. :)
Okay here is screen shot #1.
Boni
Boni
"Be Hero to Yourself" -- Peter Tork
Do you have UV mapper or UV mapper pro? Also, we'll be using PSP and PS CS2.
I am using Poser 6, with JessiG2. But I do believe that my original mat settings were over 2 hours long, not one, so this is faster. Also keep in mind that the hair takes quite a while and I have mat settings for the jewelry as well as custom eyes (not what came with Jessi) different objects entirely. This will all probably effect the render time. :)
Boni
Boni
"Be Hero to Yourself" -- Peter Tork
I was curious about the artifacts on the neck and thought maybe it could pertain to this thread.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2704186
Anyway, on to the specular map. Load the color map into photoshop and greyscale it then in Poser apply the greyscale map to specular with the following settings. Specular value 0.8 and Highlight size 0.1 Post the results.
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Greetings.
Thank you for looking at my problem. This was the first image I made. The mask in Photoshop looked awful, so I took the oportunity to enhance the image.
So I used the "shiney" (okay you Firefly fans out there, it's what it was called) matterial option for JessiG2. Here was the result.
So ... now I would like to fix the glow on the inside of Jessi's lower lip, and the splotchiness on her skin. This is what I've tried so far.
I'm really in a quandery on this one. Anyone out there know how to fix this?
Thank you in advance.
Sincerely
~ Boni ~
Boni
"Be Hero to Yourself" -- Peter Tork