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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 28 10:51 pm)



Subject: Creating groups in poser


jjroland ( ) posted Thu, 19 July 2007 at 3:16 PM · edited Wed, 07 August 2024 at 11:20 PM

file_383331.jpg

Ok so apparently every part of this process is more frustrating than the last.  That's fun.  First I had thought the modeling would be the hardest.  LOL.

Anyway so now I've moved on to the part where I try to get these things to conform.  I tried figuring out how to group in other programs.  I'm not going to go into the plethora of problems that I have had in those - no time for writing books right now.  So I thought I'd just try to group the areas in Poser.  I keep getting this problem where I can't select certain polys.  Does anyone know why?  Does this have anything to do with these reverse normals (wtf is that?).  So I am having a real difficult time getting it all grouped right.

I found a tut about just editing the .cr2  but to be honest I really just didn't understand half of the tutorial.

The poly circled here just wont let me select it at all.  Do any of you know why or a workaround?


I am:  aka Velocity3d 


Miss Nancy ( ) posted Thu, 19 July 2007 at 3:22 PM

they might be empty polygons. one fixes that by using the "fill" command in one's modeller. no equivalent command in poser.



jjroland ( ) posted Thu, 19 July 2007 at 3:31 PM

oops forgot to attach the picture

I don't think the polys are empty.  Of course IM going by what that sounds like it should mean and that is rarely correct...


I am:  aka Velocity3d 


RAMWorks ( ) posted Thu, 19 July 2007 at 3:47 PM

Perhaps if they are showing up in your modeling program but not in Poser could you have some reversed **polys then??

squawk LOL

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jjroland ( ) posted Thu, 19 July 2007 at 4:02 PM

Well that's part of what I'm having trouble figuring out.  If I render this in poser all of it shows up just fine.  It's my understanding that if you are looking at the back of a poly in poser it should be invisible.  But they are all there.  So I went back to Hex and tried to see if some of them were reversed.  I've clicked every button I could find that said anything like "make all these damn things face the right way - how the heck did they get the wrong way in the first place".

Still they wont add in poser.  Interestingly if I just select add all - they all turn red.  Figuring out how to edit that .cr2 is looking more and more appealing.


I am:  aka Velocity3d 


Conniekat8 ( ) posted Thu, 19 July 2007 at 4:03 PM · edited Thu, 19 July 2007 at 4:04 PM

Select all the polys in poser first, and in the grouping tool, somewhere near bottom right select 'reverse normals' or something like htat (don't have poser open here)  That'll get the faces tured the right way to start with. 

After that, what I like to do in many cases is I let poser 'auto group first, which takes care of the proper naming etc, then I export the OBJ to UV mapper, and fine tune my grouping there. Selecting individual faces in poser is a pretty masochistic exercise... well, the whole rigging proces seems to be like that!

Modelling is the easiest part!

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SYNTRIFID ( ) posted Thu, 19 July 2007 at 4:04 PM · edited Thu, 19 July 2007 at 4:07 PM

The limited selection methods in Poser are definitely one of my biggest gripes with it.  The offending polygon may be behind or partially obscured by other polygons, which will make it hard to select in Poser. You may try changing to wireframe view and selecting the area, then deselecting any additional polys you may inadvertantly select in wireframe mode.

Hey! His nose is dry! ... Someone should lick it,  just in case. - Diego


DarkEdge ( ) posted Thu, 19 July 2007 at 5:16 PM

jjroland,

Everything is frustrating because it's new to you, you'll get the hang of it...it's a little dance to make everything work together. Making conforming clothing requires a certain process, once you've got it you are good to go.
Might I encourage you to try AutoGroupEditor, a good program for grouping. But there are many ways to group. If you model with grouping in mind then Posers group editor will work. UV Mapper Pro will group. 
But again, you need to keep in mind your grouping when you are modeling, you don't have to of course...but it does sometimes make the process a little easier.

Hope this helps.

Comitted to excellence through art.


jjroland ( ) posted Thu, 19 July 2007 at 5:37 PM

Darkedge:

Yes it does help, thanks alot.  This is one of the reasons I just love this community - so many people willing to help eachother - puts me in hug moods = D

Connie:

""Select all the polys in poser first, and in the grouping tool, somewhere near bottom right select 'reverse normals' or something like htat (don't have poser open here)  That'll get the faces tured the right way to start with. ""

Will this work if only one poly is in the wrong direction?


I am:  aka Velocity3d 


jjroland ( ) posted Thu, 19 July 2007 at 5:49 PM

One more question to add to this list.

This one specifically relates to Apollo.  He has an entire genital group.  For a pair of boxers where assumably his genital movement wont apply much (Unless I want to do a morph for going potty)  Do I really need to make a group for the gens?  Would it be sufficient to have say lThigh, rThigh, hip and ab?


I am:  aka Velocity3d 


Conniekat8 ( ) posted Thu, 19 July 2007 at 5:55 PM · edited Thu, 19 July 2007 at 5:56 PM

I think you need to select just the polygon that is flipped.
I'm not sure if that polygon is flipped the wrong way, or it doesn't let you select it. If it's flipped, there should be a hole there. With black background, I can't tell if it's a hole, or a misbehaving face.
One tip on this: I nopticed that if I uncheck 'export normals' when exporting from hexagon, they will all be turned one way.. or another, making it easy to flip all of them at once in Poser. 

Trying to nail one polygon in Poser is much like trying to get a tight hold on a wet hard booiled egg. It either slips or you end up with a big mess ;)

Take the genital groupped faces, and put them into hip or thigh groups.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


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