Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
I think it has to do more with the quality setting on the bump tab of the material editor for the displacement rather than polygon count. You can apply displacement to primitives and rocks (very low polygon count!) and still get good looking displacment. I use at least a setting of 2 for quality. Render time is increased, but if you want quality, you have to spend time! You can also bake the displacement, which saves on render time, but increase the polygon count...
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Displacement works okay in Vue for the most part, but it does have a few drawbacks (e.g. displacement doesn' t work on SolidGrowth Plants, very slow at high quality levels). I've run into several cases where Displacement will freeze my machine - mostly when I'm using a very fine-grained procedural noise for producing fur and hair at higher quality levels. For basic everyday stuff, it works quite well.
AH! So thats why my barks looks so crappy when i put displacement into the bump channel:D Makes a bit more sence now. I have been making some of my own displacement maps by adjusting the levels on greyscale images,mainly barks.
"Many are willing to suffer for their art. Few are willing to learn to draw."
A treek trunk in a foreground that you want to have a nice displacement done on needs to be a subdivided model imported from another 3D app. That's all.
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"Many are willing to suffer for their art. Few are willing to learn to draw."