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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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Subject: Custom Morph Conversion?


Iuvenis_Scriptor ( ) posted Sun, 17 February 2008 at 11:39 AM · edited Fri, 19 July 2024 at 8:18 PM

How might one go about converting a V4.2 custom morph composed entirely of Morphs++ dial settings into a single INJectable/REMovable delta?


Gareee ( ) posted Sun, 17 February 2008 at 11:49 AM

Not sure, but that would be a violation of copyright if you decided to redistribute it in any way.

Way too many people take way too many things way too seriously.


Iuvenis_Scriptor ( ) posted Sun, 17 February 2008 at 11:57 AM

That was going to be my next question, vis-a-vis the ethics.  It still might be a good idea, though, to make things a little easier on me personally.


svdl ( ) posted Sun, 17 February 2008 at 12:07 PM

Iuvenis_Scriptor: this is exactly what my SpawnCharacterP6 script does. It creates a custom morph composed of teh currently dialed / magneted morphs, and saves it as an INJ/REM pose.
And Gareee is right - you can't redistribute those morphs.

If you use the script to generate a custom INJ/REM pose from morphs you did yourself using magnets or a modeling program, you definitely can redistribute/sell them.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Gareee ( ) posted Sun, 17 February 2008 at 3:47 PM

Quote - That was going to be my next question, vis-a-vis the ethics.  It still might be a good idea, though, to make things a little easier on me personally.

So if it's illegal to redistribute them, then why would making it easier for you to repackage them be a good idea?

If you are creating stuff for yourself, that's a LOT of additional work with no payoff at all.

Way too many people take way too many things way too seriously.


svdl ( ) posted Sun, 17 February 2008 at 4:01 PM

Oh, there's a payoff. A big one. Consolidating several dozens of morphs into a single one saves a LOT on memory, making your figure easier to handle in Poser.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Gareee ( ) posted Sun, 17 February 2008 at 4:05 PM

Several dozen, yes, but I can;t think of any headmorph I ever did that included several dozen morphs.

Also, yo uhave to look at how lonmg it takes you to create them, and the additional hd space requires to store your creations. Spending a few hours creating one for a character you don't use often  can end up wasting a lot of time for little payoff.

Way too many people take way too many things way too seriously.


Iuvenis_Scriptor ( ) posted Sun, 17 February 2008 at 4:38 PM

I've just recently perfected a combination of morph dial settings to turn V4 into a child, and it took enough morphing to require an MS Word list to keep track of them.  It'd be nice to have a single "Pre-Pubescent" morph to juvenilize any adult V4 character.  Plus, I think I've done normal characters whose head morph alone pushes 24 dials involved.  In fact, I don't usually morph the body very much, but the head is the morphing hot-spot.


Gareee ( ) posted Sun, 17 February 2008 at 5:06 PM

Something like that is better memorized though, and resaved in the library.. at least thats how I do it. I need something quick, and easily accessible, niot something that i have to fiddle with for a hour or two, and then test to see if it works.. also something I can easily relocate, instead of worrying where my injections and rems are.

Way too many people take way too many things way too seriously.


Gini ( ) posted Sat, 01 March 2008 at 12:08 PM

Quote - > Quote - That was going to be my next question, vis-a-vis the ethics.  It still might be a good idea, though, to make things a little easier on me personally.

So if it's illegal to redistribute them, then why would making it easier for you to repackage them be a good idea?

If you are creating stuff for yourself, that's a LOT of additional work with no payoff at all.

The pay-off is stripping a 96meg cr2 down to 15meg. After I had a hair fig on that 96megs and a very minimal outfit it became 156megs and my system was slowing and that was only the fig, no props yet or anything else in the scene.(Im on a 3year old Mac Powerbook w/2Gig ram... not a powerhouse  computer these days ) 
 
I do this with PhilCs PoserToolBox, it takes less than 1/2 an hour to export/import the FBM as a morph target  and then I just inj the BaseMorphs back in for expressions in my new stripped  cr2 .  Not a LOT of extra work.
 I ONLY do it for myself and it is well worth it considering at the mo I'm having a ball making custom characters for myself  using Capses Morphia, V4.2 Base morphs , Aiko4, the++Morphs and the Muscle morphs all together .... just looking at the parameter windows with all that loaded  gives me a headache after an hour  ;)

" Try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations."
-Monty Python


Gareee ( ) posted Sat, 01 March 2008 at 12:19 PM

Well, the OP was looking at creating sellable content using other people's hard work based on  his comments via this method, so IMHO defending it with a complete breakdown of how to achieve it is shooting all the content creators out there in the foot.

I'm sure Capsces would thank you for your post, if she was here.

Way too many people take way too many things way too seriously.


Gini ( ) posted Sat, 01 March 2008 at 12:34 PM

Rubbish . Get over it Gareee, not everybody around here is out to rip people off.

There are a few methods for making and saving FBMs ( as I'm sure you know)  and they are not exactly state secrets... some are just more time consuming than others .
Some will always try and rip others off  .... and it generally seems most get caught out if they even attempt to go commercial with the results . 
Neither you or I are responsible for what other folk do with information... however I for one am really fed up with how hard it is to find out how to do some things because of this overwhelming paranoia around here that everyone asking has the worst motives for knowing .

If you think that's what my post is  doing- shooting all the content creators in their feet- get a Mod to remove it.

" Try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations."
-Monty Python


Gareee ( ) posted Sat, 01 March 2008 at 2:13 PM

True not everybody.. but a quick trip the the various stores, and you see almost 100 V4 "characters" built mostly from combined and spawned morphs and resource texture sets. So many in fact they drown out much of the actual original quality work that gets released.

And weekly you always see 2 or 3 :how can I do this I want to put it in the marketplace" posts, almost all ideantical.. people who want to try to make a few quick bucks off someone else's hard work.

I'm not saying the OP has any intention of doing it, but questioning if it was ethical to do it is a big red flag in that direction. 

And I don't "police" people, never have and never will. It up to them to police themselves, or to shoot themselves in the foot.

Way too many people take way too many things way too seriously.


nruddock ( ) posted Sat, 01 March 2008 at 3:05 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2632044

There's a script to automate most if not all of the process (see linked thread).

If the end result is intended to be a for sale item, the correct thing to do would be to contact the owner(s) of the morphs used to agree what the package should be encoded against for distribution to be legal.

The simplest way to avoid encoding and the associated difficulties of wanting to distribute other peoples morph data, is to do the normal thing and make one custom morph from all your own morphs, and an INJ pose for that and any other morphs.
As I suspect some scaling is involved, you will need a pose file to apply those values properly anyway, so that information can be combined with the INJ pose to give a single pose to create the character.


Gareee ( ) posted Sat, 01 March 2008 at 3:25 PM

"The simplest way to avoid encoding and the associated difficulties of wanting to distribute other peoples morph data, is to do the normal thing and make one custom morph from all your own morphs, and an INJ pose for that and any other morphs."

Except 90% of the time (and the OP is a prime example) original morphs aren't even created.. they are dial spun exported morphs, based on other people's work.

That part of why I stopped doing just morph expansions for characters..why should I do the hard work creating them, just to have other people mix n match them, and put out a competing product based off my own work?

I have no issue at all with people building off something and rtencoding against it, but as the tools and information become easier to rip other's people work off, the more 'get rich quick" people try to attempt it.

We've all seen far too much of that crap already.

Way too many people take way too many things way too seriously.


nruddock ( ) posted Sat, 01 March 2008 at 4:26 PM

Quote - ... but as the tools and information become easier to rip other's people work off, the more 'get rich quick" people try to attempt it.

I suspect it's always been difficult to detect this sort of thing if people flat out lie when they state something is all their own work.
As is often the case these days people doing things in the correct way lose out or are incovenienced in some way (not an excuse for doing things incorrectly, but generates frustration none the less).


Shain ( ) posted Tue, 11 March 2008 at 11:02 PM

I'm a little new to actually creating characters, so I don't quite understand everything being discussed here. However, I think my question is related...

I am interested in doing something like what is seen in the V4 character Aurelie:
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=62319&

Aurelie uses a custom head morph that is injected and has a neat little dial.

I want to make sure I am comprehending this correctly - As I understand, I CANNOT use this method for a character I plan to sell if I achieve said morph simply by spinning dials provided in the morph++ pack.

And in that case, theoretically, couldn't someone simply spin the dials, then use deformers/magnets/an external program to merely manipulate a tiny part, say, pulling the nose out a tiny bit, and call it custom?

I'm not looking to be shady, I just tend to be a person who has a need to understand things completely with perhaps a bit too much curiosity. I would love to have more knowledge on this particular issue since it is new to me.


Gareee ( ) posted Wed, 12 March 2008 at 12:31 AM

Yep, you are right.. you can;t use any morphs to create your character, you need to deform the mesh with magnets or other external programs to create your character.

Way too many people take way too many things way too seriously.


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