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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Rendo a 3d ghetto?


fivecat ( ) posted Mon, 28 April 2008 at 1:05 PM · edited Thu, 21 November 2024 at 3:40 PM

Anyone read the Mental Roy column in the June issue of 3D World? His latest rant was brought on by the pairing of daz3d with Mogware, allowing their content to be incorporated into games. Selected quote: "But honestly, it's like putting matches into the hands of a three-year-old, then leaving him to mind the petrol station. Just think about it: no longer will the terabytes of fantasy swords, 'glamorous' women and microbikinis be confined to the safe ghetto of sites like Renderosity." Also, if the member Foxhollow is still around, your image "Bath Trim" was mentioned too. :ohmy:


Greywolf Starkiller ( ) posted Mon, 28 April 2008 at 1:24 PM

This sort of attitude about Poser is common in the regular 3d world. Unfortunately, the
situation isn't improved by all the 'hooker-wear' in the marketplace and the posts in the
gallery using such wear, or none at all.

This type of attitude has been around for a long time, and again, unfortunately, I doubt
it'll change anytime soon. It IS, however, the first time I've heard of R'osity described as
a 3d 'Ghetto'. :)

Greywolf


spedler ( ) posted Mon, 28 April 2008 at 1:39 PM

I wouldn't worry too much. Mental Roy is there deliberately to be provocative. If he hasn't wound someone up, he probably thinks he hasn't done his job right :-)

See what he wrote about student demo reels a few editions ago, for example!

Steve


Lucifer_The_Dark ( ) posted Mon, 28 April 2008 at 1:45 PM

Content Advisory! This message contains profanity

It's always the same, people like Mental Midget think it's ok to trash anything that's Poser related simply because they never managed to ever get anything looking good out of Poser through their own lack of talent. Over-compensation for being under-endowed is always obvious in their cases. Sad little waste of oxygen.

Windows 7 64Bit
Poser Pro 2010 SR1


Morkonan ( ) posted Mon, 28 April 2008 at 2:02 PM

"Professionals" and those who like to think they are will always ridicule the neophytes who attempt to encroach upon the Holy Boundaries of their craft.  Well, surely not all professionals.  But, there is a subset of elitists out there that bow to some Golden Calf of 3D purity that, in their opinion, must be held sacrosanct at all costs.

The "fact" is that all of the "non-professional" art and 3D applications out there establish a firm base of appreciation of their own craft.  It allows people to dabble in it and truly marvel at the skill and knowledge it takes to produce a true masterpiece of 3D Art.  As hobbyists become more familiar with the process of creation, they can develop a deeper understanding and appreciation of the magic that true professionals are able to create.

So, let blowhard elitists "professionals" who barely make ends-meet yammer on about the damage that the unwashed masses of 3D enthusiasts are doing to their profession.  But, take to heart the message of the true professionals who encourage everyone to enjoy themselves while exploring their Art as a hobby.  They understand the true value represented by it.

A professional painter may not approve of a hobbyist's work, but they will acknowledge their right to contribute to the craft in whatever capacity they can when attempting to communicate with their fellow man through expression in paint.  3D art, professionally choreographed in gigantic studios or not, is no different.


fivecat ( ) posted Mon, 28 April 2008 at 2:08 PM

Quote - I wouldn't worry too much. Mental Roy is there deliberately to be provocative.

Oh, I'm not worried; I'm still here, aren't I? ;) I do remember the column on demo reels. After watching many of the demos on that issue's DVD, I would have to sympathize, because I grew weary of them even though I was watching the pre-filtered best of the bunch.


Penguinisto ( ) posted Mon, 28 April 2008 at 3:08 PM · edited Mon, 28 April 2008 at 3:10 PM

Quote - ...the safe ghetto of sites like Renderosity."

ROTFLMAO!

Oh damn... that's just... just... oh shit, that's funny!

I like this guy already...

/P


Dale B ( ) posted Mon, 28 April 2008 at 3:24 PM

Yaaaaaaaaaawn...... And here we go again.....


aeilkema ( ) posted Mon, 28 April 2008 at 3:50 PM

He's right though..... it's bad enough to have to browse through poser or d/s related crap render after crap render finding something worthwhile or decent but soon I also have to play crap game after crap game to find something worthwile or decent.

For those 'pros' Poser isn't real 3D at all and I tend to agree. It's easy to dress up V4 (most cases she doesn't even get dressed up at all), next time try to model V4 yourself..... you'll notice the hige difference. Their world and ours are lightyears apart. If poser or d/s users stop pretending they're 3D artists, perhaps they will stop laughing about and mocking poser and d/s.

As far as they're concerned poser and d/s have given 3D art a bad name and browsing through the galleries here, who can blame them for thinking that way? From their point of view I can understand where they're coming from and they're right about it..... problem is that most poser users can handle that reality at all and get offended by their observations. Which ever way you look at it, the majority of poser & d/s users produce junk and they're dominating and people see their work first and never get to the great stuff created with poser & d/s. Most poser related sites (such as DAZ and Rendo) only confirm the image people have of poser.....

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


fivecat ( ) posted Mon, 28 April 2008 at 4:25 PM

Well, poser is as '3d' as any renderer. It obviously isn't a modeler, but it is 3d. And I hate to see "modelers" held out as the only worthwhile talent in the creation of a 3d image or video. What about the animators, light pros, compositors, and all the other talent that is included in a major production? When will modelers get over themselves. Yes, it takes talent, but so do a lot of things. One reason you don't see as much crap coming from the high-end apps, is that what you see is highly filtered, either by moderators or by public, humiliating abuse of those who post less than stellar work so that most don't try. There are plenty of crappy models and renders being made from top-end applications, there just isn't anywhere welcoming to those of lesser abilities in that tier to post them. Yeah, there may be a lot of less-than-stellar work posted in the galleries here. But so what? It is obviously a hobby site and people are just enjoying doing what they can with what they can afford. Why do we need this elitist, derogatory attitude? How pathetic must you be at using the 'real' 3d software if you have to pick on poser users to feel better about yourself.


replicand ( ) posted Mon, 28 April 2008 at 4:27 PM

 Not that I'm defending mental roy, but he IS a regularly contributing writer of a worldwide 3D publication. Having never seen his work I can't vouch for his alleged talent but I'm sure they don't offer this position to "just anyone".

I don't think it's a rant on Poser per se (haven't read the article); I think it's more the artist's lack of vision that has long been associated with DAZ products. Though it may be a relaxing hobby, does the world really need more heavily post-worked blank-eyed-stare gratuitously nude female portraits?

It only takes one "aw sh*t" to undo a thousand "atta boy"s. Unfortunately in Poser's case, that one rare gem is sinks in the quicksand of the mundane.


fivecat ( ) posted Mon, 28 April 2008 at 4:52 PM · edited Mon, 28 April 2008 at 4:55 PM

Quote - I don't think it's a rant on Poser per se (haven't read the article); I think it's more the artist's lack of vision that has long been associated with DAZ products.

Well, my last post was addressing aeilkema and some of the attitudes reading his post reminded me of. Mental Roy uses derogatory humor, and everyone is fair game and I get that. What I am though, is disappointed with the tendency of some people to deride others who show lesser talent but still want to be involved in 3d. (I envy the talented and admire their work and will never match their abilities. But is it necessary to insult me because I want to have some fun but am not one of the 'elite?') > Quote - Though it may be a relaxing hobby, does the world really need more heavily post-worked blank-eyed-stare gratuitously nude female portraits?

Who's to say what it needs? If it makes people happy to create what they can, doesn't that improve the world some little bit, to have more happy, relaxed people? Doesn't the derision degrade the world a bit? Does the world need more of that? (I should add that I don't really personally feel insulted by these comments. I know I am not an artist. I have fun dabbling in some modeling and texturing, but I'll never be working for Pixar, and don't wish to.)


XENOPHONZ ( ) posted Mon, 28 April 2008 at 5:25 PM · edited Mon, 28 April 2008 at 5:26 PM

file_405056.jpg

With a name (handle?) like *Mental Roy* -- I'd probably be mad at the world, too.  He most likely got picked on a lot when he was a little kid, and so now he's trying to get some of his own back.  And even better yet: somebody's paying him to do it.

As for the "3D ghetto" comment -- I suppose that it is true that the more expensive neighborhoods do tend to have a much smaller population in them.  Much smaller.

Something To Do At 3:00AM 



XENOPHONZ ( ) posted Mon, 28 April 2008 at 5:38 PM

Quote -  Not that I'm defending mental roy, but he IS a regularly contributing writer of a worldwide 3D publication.

Renderosity and DAZ both travel out all over the world, too.  And in far larger numbers.  😉

Something To Do At 3:00AM 



markschum ( ) posted Mon, 28 April 2008 at 5:45 PM

quote "does the world really need more heavily post-worked blank-eyed-stare gratuitously nude female portraits?"

YESSSSS!!!! naked Vickies in a temple , bladed weapon optional ...  a classic genre of 3d art , enshrined next to the chrome spheres over chessboard , or ball over water pics of pov-ray.


pjz99 ( ) posted Mon, 28 April 2008 at 5:46 PM

Uh, just because somebody pushes your button doesn't mean you have to jump like expected.

My Freebies


Conniekat8 ( ) posted Mon, 28 April 2008 at 5:47 PM

Quote - Yaaaaaaaaaawn...... And here we go again.....

I'm starting to get the hang of the whine-cycle around here.

Admins palying favorites!
Poser Pro isn't out yet!
Darn merchants and commercial porjects!
Damn lazy freebie providers!
Them Dirty Professionals looking down on us!
All out War of the apps!

(There are couple I can't think of right now)

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


Silke ( ) posted Mon, 28 April 2008 at 5:48 PM · edited Mon, 28 April 2008 at 5:53 PM

Frankly -- who cares anymore?

The real pros, those who can model, texture, animate and have the time/inclination/skill etc are uh... yeah. Few and far between. VERY few and far between.

Now, as for "ah but you can dress up V4 easy and you use bought content" uh right. Turbosquid anyone? There are plenty models being bought by pros -- simply because it's too time consuming to do them yourself a lot of the time.
So, next time someone puts Poser down, ask yourself what the difference is between someone  who buys a model from Turbosquid for $500 and rendering it in a $5000 program like 3DMax and someone who buys a model from here for $25 and rendering it in a $250 program like Poser.

I'll tell you what the difference is. -- $$$.
Just because someone has a (usually pirated) copy of 3DMax or Maya, doesn't mean they can actually do shit in it.
And just because someone has a -- generally legal -- copy of Poser, doesn't mean they can't.

I use what I am able to use, what I have available. That's Poser.
A friend of mine, who is a whiz at 3DMax, told me once that he has no clue how I can produce images that actually look good, in Poser. "It's lacking all the features you need to do it with" he said. Whereupon I replied "No. It lacks the features you need. It has all the ones I need."

How did that saying go again? A bad workman blames his tools?
Think about it.

What it comes down to is skill. If I have skill, the tool is unimportant. That's simply a learning curve and can be adjusted.
But without skill I can't produce anything no matter what I use. No amount of high end software is going to make my image/animation better in the end, if I don't have the skill (and the eye!!) to use it.

I do agree on one thing though... there is a lot of crap in the gallery, and it doesn't do Poser any favors. :/
I wish we had an "Invitation only" gallery for it, where you have to demonstrate a certain amount of skill before you're allowed to post there.

Silke


fivecat ( ) posted Mon, 28 April 2008 at 6:00 PM · edited Mon, 28 April 2008 at 6:15 PM

lol, I've just been reminded, is there an ignore user option in these forums? I've found it a convenient feature at daz, and as I don't normally carry a handbag I thought it might be useful here too. ;) Edit: Never mind, I guess there isn't such an option.


XENOPHONZ ( ) posted Mon, 28 April 2008 at 6:14 PM · edited Mon, 28 April 2008 at 6:16 PM

Quote - or ball over water pics of pov-ray.

I thought that was Bryce........?

Oh, well: whatever.

Here's the Official Pecking Order (please note that each succeeding level denies that participants in the level just below it represent "true artists"):

(Note: peck marks are designated by the symbol "<", with the number of pecks indicated by the number of "peck marks".)

Poser / D|S hobbyists < Poser "pros" << 3D "high end" dabblers / hobbyists <<< 3D "high end" intermediate / semi-pro  types <<<< 3D "high end" experts (freelancers are somewhat lesser ranked than overworked, underpaid 3D sweatshop employees) <<<<< Top CG'ers, such as ILM types <<<<<<  3D Magazine editors / columnists <<<<<<< Artists who work in "traditional media".  To many of them: by definition, no image which is produced via the agency of a computer represents "Art" at all.  It's all artificial junk.  In fact, many movie critics say pretty much the same thing -- they tend not to like CG movies, or movies that are laden with CG effects -- no matter how well done, or "Artsy".

So buy up canvas & oil paint & slap some color on -- then (and only then) will you have any hope of being a true elite in the Art world.  They'll buy your junk at New York art shows for hundreds of thousands of dollars, too.  And when that happens: then you'll know that you've arrived: and that your Art has True Meaning.  You'll have been validated.  And doesn't everybody want to be validated?

In much the same way: every Hollywood nymphette wants to be regarded as a "serious actress" (with the emphasis on the word "serious").  Nope -- folks don't pony up their hard-earned cash at the box office just because they want to see them naked in their latest bomb.......the rabble do it because the actresses' "Art" is just so deep, you see...........in much the same way: some 3D "pros" take themselves quite seriously.  And it shows, too.  That's why they all get along with each other so well on the "pro" websites (snort).

Something To Do At 3:00AM 



mrsparky ( ) posted Mon, 28 April 2008 at 6:25 PM

Maybe mental ray has a point in some ways.   

if you look at the self proclaimed "pros" in the poserverse, theres often no amazing artwork, maybe 1 or 2 pieces of commerical work often created by someone else using their product or freebie.

Why ? Is being known as a pro that important, is it such a vital badge of honour, or is it something to be used as an excuse to put others down? 

So come you "pros" - come out of your closets, dress your Viki with pride (and little else apart from a sword) and embrace the happy smiley face of the amateur! 

Pinky - you left the lens cap of your mind on again.



Marque ( ) posted Mon, 28 April 2008 at 6:28 PM

Bladed weapon optional????? No! You have to have the bladed weapon, what else can you reflect the dead light in her eyes on?   8^P


Miss Nancy ( ) posted Mon, 28 April 2008 at 6:31 PM

a fortnite from now, nobody will remember mental boy's nickname, but plenty of
users will be shelling out $$$ for poser pro.  somebody e-mail mentalboy a clue,
and get him out of his 3d snob glass house. :lol:



scanmead ( ) posted Mon, 28 April 2008 at 6:37 PM

You know, I've decided I'll listen to anti-Poser rants when I start reading rants against the thousands of archviz artists who use pre-fab windows, doors, and curbs and buy a good chunk of the furniture they use in renders. A mesh is a mesh. Don't get me wrong, the archviz guys are my heros, and they work hard for their money, but they'd never meet a deadline if they took a purist attitude and modeled every last object in a multi-story hotel. (Good Lord, they put furniture in all those rooms!) They do argue, but it's about AA settings. ;)


fivecat ( ) posted Mon, 28 April 2008 at 6:38 PM

Quote - > Quote - or ball over water pics of pov-ray.

I thought that was Bryce........?

Certain 3d renders are a right of passage. Everyone does one, kind of like printing "hello world" when you first learn to write code. People will be proud of their first fumblings with something new, even though others have been there, done that and gone way beyond. The kind will smile in nostalgia and perhaps help the fledgling along. The unkind will complain about all the crap they have to wade through. To me there is so much that is cruel and harsh in this world already. Why some have such a need to add meanness and pettiness to it I don't know. (Sorry for my ramblings today. A kind and gentle person who is dear to me is suffering with ill health, and it sucks.)


kuroyume0161 ( ) posted Mon, 28 April 2008 at 6:49 PM

Trivia (most of you should know this!): What is the "hello world" mesh of 3D CG programming?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


replicand ( ) posted Mon, 28 April 2008 at 6:55 PM

 I meant no disrespect as I am in no way better than anyone else.

mental roy (chuckles) is a twist on mental ray, which some call the most physically accurate photorealistic render engine, until IMHO the introduction of Maxwell. mental ray (always lower case) ships natively with 3DS Max, Maya and Softimage. Interestingly NVIDIA bought mental ray so we'll all be excited to see how this affects future GPUs.

I can understand if Poser is all someone can afford at the moment. What I don't understand is all the complaints that Poser users have regarding the "stability" of the software. Furthermore there are many users that wish Poser had "this or that" feature. Finally everyone seems to think that Poser Pro will somehow change the world. It is clear to me that these users are ready for more than what Poser can offer (I liken it to a 3D gateway drug) but many are afraid to make them jump to something else, something dare I say better. Why?

Content. There's a lot of it and it doesn't translate easily into other packages. The DAZ figures are very addictive because it's satisfying to be able to turn out an image that looks like something in a matter of a few hours. In fairness, Poser's material room is a powerful and welcome addition to the architecture; often it's easier to create scenes using other apps.

Remember that 30 years ago, 3D users were an esoteric group of computer scientists and honestly it's great that 3D has captured the imaginations of such a diverse group of users that visit here. I have been studying my favorite non-Poser app for three years and I'm always discovering something new. I've had to study math to get a better idea on why things work and I read tech manuals and help files in my spare time. I think this level of dedication exists with Poser users too (some here at this forum are God-like in their abilities) but many aren't.

Many "elite" users of the big three do nudes (Steve Stahlberg comes to mind), but their work is so unique and tasteful that to me that there's no comparison. Example from the What's New gallery - why is there a completely nude woman standing in a snowy forest, during what appears to be -40 weather? A dream maybe? Images like this stretch plausibility, which may be why mental roy thinks rendero is a ghetto.

Very respectfully, 
replicand


replicand ( ) posted Mon, 28 April 2008 at 6:57 PM

 kuroyume - the utah teapot?


Silke ( ) posted Mon, 28 April 2008 at 6:57 PM

A mirror ball, cone and square on a reflective surface?

Silke


kuroyume0161 ( ) posted Mon, 28 April 2008 at 7:03 PM

Quote -  kuroyume - the utah teapot?

Ding. Ding.  That's the one.  You'll find it in dozens of 3D textbooks, papers, test software, 3D engine examples, and so on.  It has been a staple test mesh for at least twenty years.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


Conniekat8 ( ) posted Mon, 28 April 2008 at 7:04 PM

Quote - I wish we had an "Invitation only" gallery for it, where you have to demonstrate a certain amount of skill before you're allowed to post there.

You mean like art charts...
Oh, yeah, I forgot to include that one on the list of cyclical whines.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


fivecat ( ) posted Mon, 28 April 2008 at 7:09 PM

Quote -  kuroyume - the utah teapot?

I'd heard of it before, but I had to refresh my memory at wikipedia. A fun read. I remember many years ago looking at a CG programming book and being fascinated and in way over my head.


Silke ( ) posted Mon, 28 April 2008 at 7:10 PM

Oh and replicand -- I totally agree on the subject matter of most images. There are very few people out there who can consistently produce good work with Poser.
It does what I want it to do, I'll never be more than a hobbyist, nor do I really strive to be.

But no matter which software we all use -- the one thing that makes or breaks an image is... lighting. If it's lit wrong, even a brilliant composition looks wrong and it doesn't matter what it was rendered in. I can render in Maya. No problem at all. It'll be crap, because I don't know Maya, but that doesn't stop me from dropping some freebie mesh on the ground and rendering it.
Does that make my image better? No.

Unfortunately most Poser users don't really look at the lighting in their work, and that's where it all falls down. :) But the same can be said for a great number of 3D "Artists" who use other programs.

And yeah... a mesh is a mesh. No matter how much someone might sneer about buying meshes it's not like just because you have 3DMax / Maya you can automatically model. :)
Nor does it mean that someone modelled everything you rendered yourself. If that were the case, then Turbosquid wouldn't exist.

Silke


dlfurman ( ) posted Mon, 28 April 2008 at 7:11 PM

The teapot.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


fivecat ( ) posted Mon, 28 April 2008 at 7:17 PM

@replicand: thanks for your thoughtful post. I admit to being tempted by some of more pricey modeling apps, to go beyond the content driven poser world, but I find it hard to justify so much money for a hobby that fascinates but that I'm frankly not the good at, and I'm not sure I have the self-discipline to get better. I have zbrush now and I'm struggling to do more than create simple morphs and textures with it, and it is capable of so much more in the right hands. I feel almost guilty having it; which is silly I guess, but keeps me from buying modo, which some days I want desperately. Sigh.


Silke ( ) posted Mon, 28 April 2008 at 7:18 PM

Conniekat, no, I don't mean art charts. Good grief, no. That would only encourage the troll armies to vote in naked Vickies.
Currently the "Best of" is taken from the ratings an image gets. I thought it would be nice to have something like an independent "Editors choice" gallery, of sorts, which is not influenced by votes or ratings. Something where outstanding images go, because right now? They are lost in mountains of tripe.
I've seen incredibly astounding Poser renders -- If I don't favorite them, I'll never find them again though.

Basically a place where it's invitation only after demonstrating consistent excellence. It'll never happen, but wouldn't it be nice to have a gallery of images where you could study what the creator has done, and get inspired?

Silke


pakled ( ) posted Mon, 28 April 2008 at 7:23 PM

what tickles me is the idea that Poser and 'rosity will introduce scantily-clad wimmin and swords into games. Have they actually looked at any of them lately?...;)

The reason I post here is that I'm not good enough for Daz or RDNA's site. No never mind to me, I know it. But hey, we all show improvement over time.

There's always going to be people who equate money spent on packages as talent. There's a lot of rich software vendors who count on that...;)

To bring back another archaic relic

10 For 1 to Satori
20 Import Pink Dead Pony
30 Beat
40 Next whack
50 else, Satori achieved...;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


fivecat ( ) posted Mon, 28 April 2008 at 7:28 PM

Quote - But no matter which software we all use -- the one thing that makes or breaks an image is... lighting.

Completely agree here. And I have to respect those who 'can' get lighting to look good in poser, because it is darn hard! Poser doesn't have GI or radiosity or even good AO. It takes a lot of skill to fake a lot of this to get a decent render. Other apps can produce better renders with just default settings -- and can produce astounding results with tweaks. But you still have to have a clue as to how to use light. I think photographers have an advantage here, as they must learn to be observant of light and know how to use it effectively.


DarkEdge ( ) posted Mon, 28 April 2008 at 7:36 PM · edited Mon, 28 April 2008 at 7:37 PM

I believe they also mention in the same mag about how DAZ is entering the game world with their MOGBOX (or whatever it is called).
I think I remember something they wrote about, "Why reinvent the wheel when you can start with a perfectly good mesh and go from there", I'm obviously paraphrasing here, okay? So put away the quote daggers.
But it all seemed somewhat ironic with MentalRoys take.

Comitted to excellence through art.


replicand ( ) posted Mon, 28 April 2008 at 7:37 PM

 I don't want to be misunderstood. The DAZ meshes are very flexible even if they are a bit poly heavy. My first attempt to model a humanoid looked like a Picasso and that was NOT my goal. Even now I have no plans in the near future to model a humanoid.

I love modeling inanimate objects. It is time consuming and I'm a perfectionist. I'm modeling a courthouse right now and my source images suck, so it's taking a lot longer than normal. It is difficult to devote your time towards something to which you won't see the rewards for several weeks. But when it's done you feel really good and I believe that this is the source of 3D elitism.

I agree that without lights you have nothing. Long ago some bored  / depressed person thought about creating an extravagant scene but render it without lights. I thought that was hilarious.

I wouldn't be put off by the cost. My measly 13GB runtime ( and I say measly because someone recently said theirs is nearly 400GB) cost more than my Maya license and it's full of stuff that seemed cool at the time but I ultimately never used.

Those capable people with "the right hands" have hashed away at their craft longer than they will admit, so stick with it.


fivecat ( ) posted Mon, 28 April 2008 at 7:56 PM

Quote - Replicand said: I love modeling inanimate objects. It is time consuming and I'm a perfectionist.

I have several simple projects I'm halfway through. I lose interest and never finish them, or get stuck and don't know how to finish them. (using the hexagon I bought for $2) > Quote - I wouldn't be put off by the cost. My measly 13GB runtime ( and I say measly because someone recently said theirs is nearly 400GB) cost more than my Maya license and it's full of stuff that seemed cool at the time but I ultimately never used.

That is a good point. I find myself growing bored with content, and tired of worrying whether any other app I'm interested in will work with poser content.


replicand ( ) posted Mon, 28 April 2008 at 8:05 PM

 Cinema4D + Interposer is the one for you


bopperthijs ( ) posted Mon, 28 April 2008 at 8:14 PM

Trivia (most of you should know this!): What is the "hello world" mesh of 3D CG programming?

The Utah Teapot? Are you kidding? NVIATWAS of course!
Perhaps in the real CG world it is, but that's boring. We live in the poser world and NVIATWAS is the "Hello world" of the poser universe!

We are outcasts, we live in a ghetto, well, let's be proud about that! We are not like the rest of the world. We like to use poser, no, we love to use poser, and so what? As far as I know 3Dworld does take Poser and Daz|studio still very serious, inspite of some renegade criticer who was short of inspiration. Almost every month there's some new poser content on their free DVD, they anounce new releases of poser and DAZ, and from time to time they have very interesting posertutorials.
Poser is an easy prey for critics, it's just like in prime school, where the bullies tease the little ones. Please let us stand above that.
In my opinion those who nag on poser are afraid to use it.

Okay, Now it's time for Elvis:.... I heard a young boy cry...

Regards,

Bopper.

-How can you improve things when you don't make mistakes?


infinity10 ( ) posted Mon, 28 April 2008 at 9:31 PM

So call me a Ghetto rat...

There be worse things to do to keep out of trouble.
Arrr arrr, Mateys.

Eternal Hobbyist

 


kuroyume0161 ( ) posted Mon, 28 April 2008 at 10:19 PM · edited Mon, 28 April 2008 at 10:21 PM

Quote - Trivia (most of you should know this!): What is the "hello world" mesh of 3D CG programming?

The Utah Teapot? Are you kidding? NVIATWAS of course!
Perhaps in the real CG world it is, but that's boring. We live in the poser world and NVIATWAS is the "Hello world" of the poser universe!

Well, I didn't say it was interesting.  Just like a "hello world" program is not very interesting (though there are some interesting takes on it).

Actually, wouldn't the unchangeably dressed Posette or Dork (or their close relatives Judy and Don) be the "hello world" of Poser?  I've seen these two used to death in 3D papers and prototype software and magazines (like SciAm) and TV commercials and even, gulp, Doctor Who ("Rise of the Cybermen" I think).  Not only do people go on the 'cheap' with Poser but they aren't about to put in more money for Vicky when they can use those old stock figures for free... ;D

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


JoePublic ( ) posted Mon, 28 April 2008 at 10:33 PM

Sorry folks, hate to brake you the news, but THIS is the measurestick you will have to live up against if you want to call yourself a 3d artist:
http://student.vfs.com/~3d68max/gallery.html
http://www.youtube.com/watch?v=KfKrRynyBJI&fmt=18


fivecat ( ) posted Mon, 28 April 2008 at 10:44 PM

Quote - Sorry folks, hate to brake[sic] you the news, but THIS is the measurestick you will have to live up against if you want to call yourself a 3d artist.

Gorgeous modeling and texturing on that student site. I'm in love with that anime figure. But art is not modeling alone imo. Art has many different faces. This is a beautiful example of art, and there are others completely different that don't require modeling that I enjoy just as well.


kuroyume0161 ( ) posted Mon, 28 April 2008 at 10:47 PM

Yeah, but that's like saying, "Well, you're a good guitarist but you can't play like (insert Eddie Van Halen, Steve Vai, Joe Satriani, Paul Gilbert, Yngwie Malmsteen, etc.)."  Okay, we can't all be the best guitarist.  Out of the millions of people who play guitar, only a handful are virtuoso masters.  But that doesn't mean that Jimmy Page, David Gilmour, or Dimebag Darrel sucked either (hint: they were great in their own ways).

Obviously, if one is dedicated and driven enough anyone here could easily match or surpass this given enough of those properties and time.  And believe, the tool isn't the decider here.  I've seen great guitarists pick up crap and they still make the lump of firewood sing.  And I've seen young, rich snots with the most expensive guitar equipment their parents could afford play like it was firewood.  Talent is in the person not in the tool!

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


JoePublic ( ) posted Mon, 28 April 2008 at 10:58 PM

3d is about creating virtual reality.

I'm NOT against premade stuff.
I CAN model, but I see no need to re-invent the wheel every time for every render.

My point is not "He is a true artist because he modelled it all by himself".
My point is "He is a true artist because he strives for quality".

The problem is, 99,9% of Poser users are happy with using mediocre quality, that's why they get mediocre quality.

There is no reason that you AVERAGE Vicky morph you buy in the marketplace couldn't look as realistic as this.

If only DAZ (Or someone else) would make an ACCURATE 3d mesh based on a real human to start with.
And people would be willing to pay enough for QUALITY to make Poser attractive for professional 3d MODELLERS.

All you'll get for $1.99 is a quick dial spun. And even the "top of the line" $25 Poser stuff doesn't come even CLOSE to these morphs.


kuroyume0161 ( ) posted Mon, 28 April 2008 at 11:20 PM

I agree.  Garbage in, garbage out.  This is why most Poser renders are like cheap paint-by-numbers - because people just take what they have and don't go any further (NVIATWAS syndrome).  There is some good quality premade stuff for Poser but there is also much more junk - which needs tlc if one is going to use it.

The other problem is that Poser is like a lump of firewood compared to Maya or 3DSMax.  In order to make it 'sing' one is going to have to do a lot more than just load figure/clothes/pose and render.  There are many good features in Poser but they need time-consuming massaging to produce anything of quality.  This is why I wrote interPoser - because the massaging is far less in Cinema 4D. :)

Figure accuracy is a big issue (see Jessi for a screamer).  It is hard to start with a 'perfect' human form and then allow it to be molded in billions of ways (combinations of nearly 3000 morphs) that still reflect realistic human forms.  In most 3D studios, figures are 'one-offs'.  Morphs here are for expression or some pre-configured situation.  And the figures are modeled very specifically.  Hard to compare these two philosophies without getting into hot water...

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


infinity10 ( ) posted Mon, 28 April 2008 at 11:59 PM

Quote - Sorry folks, hate to brake you the news, but THIS is the measurestick you will have to live up against if you want to call yourself a 3d artist:
http://student.vfs.com/~3d68max/gallery.html
http://www.youtube.com/watch?v=KfKrRynyBJI&fmt=18

Shriek ! He did Sephiroth !!!   Eeeee !!  My Hero !!!

faints

Eternal Hobbyist

 


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