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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Bagginsbill shader with two sided polygons?


Conniekat8 ( ) posted Mon, 03 November 2008 at 2:29 PM · edited Thu, 28 November 2024 at 6:58 AM

Some time ago Bagginsbill showed us a shader trick that allows you to have one texture or color on the front of polygons, and a different one on the back...

So Robes and capes etc look like they have lining inside.

I lost the shader and the thread that showed a how-to.  Does anyone remember the trick or the thread or knows how to do it?

Halp :)

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


shadownet ( ) posted Mon, 03 November 2008 at 3:03 PM

Oh this sounds useful!  BM!!!!!


Mazak ( ) posted Mon, 03 November 2008 at 3:42 PM
bagginsbill ( ) posted Mon, 03 November 2008 at 3:58 PM

Attached Link: http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=391935

And quinlor found that you could exploit the difference between Diffuse node calculations with Normals_Forward enabled versus disabled.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


shadownet ( ) posted Mon, 03 November 2008 at 4:06 PM

Thanks for the links.  :O)


ice-boy ( ) posted Mon, 03 November 2008 at 4:56 PM

can we today build even a better shader?


Conniekat8 ( ) posted Mon, 03 November 2008 at 5:51 PM

Ah, the rendo was called two sided cloth - that's why I wasn't finding it. I'm keyword dumb today!

Thanks for all your wonderful help!!!!!   You guys are the best!

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
BadKittehCo Store  BadKittehCo Freebies and product support


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