Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Check to ensure that no part of the mesh is intersecting the figure when everything is at the zero pose.
Ensure that you are not using double sided mesh or have polygons facing the figures skin. eg, turned back hems.
The simulation calculation should start within about two minutes and complete in under ten generally. If it does not start within that time then waiting longer, hoping and praying will just be wasted time. Best to cancel out and find out what is wrong.
Probably not. :-( The cloth simulation likes the mesh to be made of similarly sized squares, ideally. Obviously that isn't possible for most clothing models, but the closer you can get the better. Long, thin polygons, polygons with more than four sides, and self-intersecting mesh are all bad news.
On the other hand, I have had success with turned-back hems, and svdl does it all the time. I haven't had enough experience to be able to spell out rules for how they should be made, though.
The Clothing Designer Scissors module creates Poser friendly boolean cuts. You would certainly be able to make this garment quickly using the Clothing Designer Suite.
Best to ask others how well it performs and possibly check the Content Paradise store all time best sellers rankings to gauge how popular the suite is. There is no demo but both Content Paradise and I offer a money back guarantee.
I prefer not to self promote, I mentioned the product because it will provide a quick solution to your problem. I am more than happy to continue to help you using the software you already currently have.
Friendly cuts:
The Scissors module does not result in polygons with more than 4 sides, plus there are tools to smooth the cut edges. It would be wrong to say that you would never get a failed simulation using this module but your chances of success are vastly improved over what you are doing now.
Quote - If there are to much very little polygons, then i should be able to solve the problem with a weld function and the right distance value for it !
Be careful doing that. It would be easy to make a mess. I prefer to tidy up a mesh manually - it takes more work (although this is minimised by working on a low polygon version to begin with), but will give much better results.
Can we see a flat lined or smooth lined view, preferably a close-up of the area you're having trouble with?
Sorry, I meant a 3D preview - but I can see from the UV map that there are a lot of small polygons in there. Another factor to take into account is that although more polygons can improve the cloth simulation, they will also make it slower since there will be more calculations to do. Since your polys are not of a similar size, I think they will not improve matters anyway.
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I have created a cloth mesh, should be a top for victoria 3 and 4. Now i can create it as a conforming or as a dynamic cloth. I have decide to do the last.
Now comes the problem. Everytime i start the cloth simulation poser never comes to an end.
The 'calculation dynamics' screen appears but never disappears, not after hours ...
The progress bar is empty all the time.
What can i to against this problem ?