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DAZ|Studio F.A.Q (Last Updated: 2024 Oct 21 3:29 pm)
Ron,
I don't have any of your products, but I think all you'll need to do is to make Daz Studio (DS) specific textures/shaders (unless you use python scripts to control some of your sets). If your textures/shaders are primarily based on texture maps, then it will just take some fairly simple adjustments to convert them for use in DS (i.e. bump strength, specularity, etc,).
You might also want to consider making a Carrara version, they would make a nice addition to the Carrara specific content that is currently available. Again, it would probably just mean converting the textures/shaders to be usable in Carrara.
Hope this helps point you in the right direction.
Edit: I forgot to mention that almost all Poser morphs and rigging are 100% comaptible with DS, you simply open/load the content like you do in Poser.
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"Edit: I forgot to mention that almost all Poser morphs and rigging are 100% comaptible with DS, you simply open/load the content like you do in Poser."
Thats true for the most part, I can load the object(s) just fine but all morphs will not work for some reason. Im guessing it's something to do with something simple that I am over looking.
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Hey everyone, I have been asked to make D/S versions of my SW props for Poser, esp, the "Roads to Ruins" set which contains morphing props. I have no idea where to start when it comes to D/S content creation. If anyone has time to explain the steps I would be grateful and be willing to send you your own copy of "Streets of Ruin" once the D/S version is ready.
Thanks,
Ron