Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
No matter how bumpy you make a texture, it wont change the outline of the object, bumpmapping is not built to work that way.
You could model a flow of water with metaballs, but its a difficult thing to achieve a realistic look... and it wont render very quickly.
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I would use a symmetrical lattice for the pouring water, either draw what you need in the terrain editor or find a suitable water/splash brush (from the free stuff here) and do it in photoshop.
Also look here in the freestuff or marketplace for "JB´s watermats", very nice collection of water materials. Also look for some water objects by Spacebones (cant remember the actual name).
I think SPACEBONES (see freestuff) has some water related items that you might find useful.
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I think you are on the right track with it! Lown's reccomendation is spot on of course too. I struggle with splashes as well every time I have to make one, but heck, making it work is all part of the fun. This is my first splash, in an image in 03. Just used a symmetrical Lattice, like Lown said. 4 of them actually for this image: http://www.renderosity.com/mod/gallery/full.php?member&image_id=398626
keep at it!
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Got me started lol, here I made a splash, kinda, I dunno, maybe yours looks better :) http://www.dam3d.com/2009/WIP/splash you can download the Bryce file from there as well if you want.
My
Rendo-Space
Do you know where your towel is?! I love Vogon Poetry. :P
DON'T PANIC!
Portland Pirate Festival
Arrrr!
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