Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 3:39 am)
You may be able to fake a liquid by doing a texture so part of the glass is a different color , and using a transparency map on a disc or plane to make the top surface. I use a modelling program to make a plug, that fits into the glass to be the liquid. There are also some props with morphs for level and tilt of a liquid in the glass, bottle etc .
"Champagne Flute Glass Prop" in freestuff might work.
My python page
My ShareCG freebies
Quote - I haven't been around wrought iron in a while, but if my tactile memory serves,
it has a sort of waviness. Here's one way to get there.
Since this uses Displacement, be sure to check the "use displacement maps"
on the render choices.
Yes, rough and with a slight greenish tinge, believe it or not ;o).
Laurie
Interesting. I've only seen wrought iron when it was painted black,
not in raw form. Wonder if the hammering brings out a trace of copper,
or just changes the surface so it reflects more green?
My python page
My ShareCG freebies
As with all dark materials, if you're looking for realism, the key will be a gamma-correcting shader, as it is all in the speculars.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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As the title says, I'm looking for a wrought iron shader for a set of cemetary gates. I also would like to know how to make a glass seem as if it is half filled with liquid. I have a champagne glass but it looks sorta silly with no bubbly in it.
Any help would be much appreciated :)