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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Fur creation


rintronato ( ) posted Fri, 01 January 2010 at 11:16 AM · edited Tue, 07 January 2025 at 6:43 AM

I'd like to know if there is a way (or a plugin) that allow what Shave and a Haircut for Maya does, i.e. coloring hair using the follicle or underlying mesh texture.
Thanks


pjz99 ( ) posted Fri, 01 January 2010 at 12:18 PM

You could try plugging the map into the Root_Color, Top_Color and Specular_Color inputs of the Hair shader in the materials room, although I'm sure this will take a lot of finessing and experimentation.

My Freebies


pjz99 ( ) posted Fri, 01 January 2010 at 12:35 PM

file_445702.jpg

After a quick test, short answer, yeah this kinda works.  A shame you can't control distribution or thickness of hairs with a map.

My Freebies


pjz99 ( ) posted Fri, 01 January 2010 at 12:39 PM

file_445703.jpg

Here's another with a very contrasty black and white map (some transmap or other).  Note you have to set the color values for each of the channels on the hair shader to WHITE, they will be RGB multiplied with whatever is on the map.

My Freebies


Acadia ( ) posted Fri, 01 January 2010 at 5:03 PM · edited Fri, 01 January 2010 at 5:04 PM

Try this thread.  There are tutorials for all kinds of things, including fur.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867

The RDNA links are broken, but if you go towards the end of the thread I have reposted them.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



rintronato ( ) posted Sat, 02 January 2010 at 4:09 PM

 Thank you folks, very much appreciated !


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