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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 8:41 am)



Subject: poser 8 versus poser pro


ladiesmen ( ) posted Sun, 17 January 2010 at 4:34 PM · edited Tue, 27 August 2024 at 5:12 PM

Hello all

A question. Me mostly use Studio but now also Poser Pro since me already had that sometime. When I look at some products like clothes it includes mat files for example poser 6/7 and Poser Pro but a lot of products just have one.

There must be a major diff for some reason since some mat textures look real bad in Poser Pro. I think related to shader(nodes) but me dont know so ask. Can somebody help me and explain major diff between poser and poser pro besides options

thks

You can also reach me on skype.com to talk name ladiesmen22

People dont care what you know, until they know you care

Use Quad core with 8G memory & ATI 5770
Poser Pro 7 & Poser 8 Sr3
Daz 3.2 adv 64 bit


hborre ( ) posted Sun, 17 January 2010 at 5:05 PM

What do you mean by real bad?  One major feature of PoserPro is the ability to render with Gamma Correction.  This is lacking in all other versions of Poser and it is very necessary for correct lighting and viewing of rendered images.  If you do not understand what gamma correction is, I refer you to the link below:

http://en.wikipedia.org/wiki/Gamma_correction

Once you grasp the concept, perform a search of the forum for more information as it pertains to Poser.


pjz99 ( ) posted Sun, 17 January 2010 at 5:17 PM · edited Sun, 17 January 2010 at 5:20 PM

Poser 8 does Global Illumination (called Indirect Lighting).  Poser Pro does not (next version will though).

edit: err, I think you're actually asking about the MAT poses in a lot of old content labeled "Poser ProPack" (now nine years old).  That's nothing to do with any of the current versions.

My Freebies


hborre ( ) posted Sun, 17 January 2010 at 5:33 PM

Well pointed out, pjz99.  We need a clarification about which Poser version we are addressing.


ladiesmen ( ) posted Mon, 18 January 2010 at 4:42 PM

file_446728.jpg

First of all thks guys for help. Ok I got Poser Pro V704. Me load V4 and stuff and then outfit. Do conform/parent so clothes fit. I use the for test Vex light setting 6. Render set to firefly with high settings and displ maps on. I increased the Fstop for camera to F22 to make sure big depth of field.

If I now looks render (see sample) it looks like the arm clothes are unsharp of out of focus. This can be nature of texture of course but i dont think so

Thks again for help

You can also reach me on skype.com to talk name ladiesmen22

People dont care what you know, until they know you care

Use Quad core with 8G memory & ATI 5770
Poser Pro 7 & Poser 8 Sr3
Daz 3.2 adv 64 bit


Miss Nancy ( ) posted Mon, 18 January 2010 at 5:03 PM

unsharp armband texture may be caused by texture filtering or low-resolution reflection map.



ladiesmen ( ) posted Mon, 18 January 2010 at 5:13 PM

so me ask but can you tell me little more about textures filtering or maybe guide me to more info. I normally use Studio so

thks

You can also reach me on skype.com to talk name ladiesmen22

People dont care what you know, until they know you care

Use Quad core with 8G memory & ATI 5770
Poser Pro 7 & Poser 8 Sr3
Daz 3.2 adv 64 bit


hborre ( ) posted Mon, 18 January 2010 at 5:22 PM

The fstop feature is being used incorrectly.  You need to establish a distance for your model, select an appropriate fstop, and set depth of field in your render settings.  Pixel sampling required for this feature: 10 to 15.  Dr. Geep has more information how to set this up.

www.drgeep.com

BTW, it is not necessary to maximize your render settings.  Otherwise, you will find your render times increasing significantly to the point of crashing.  Also, you must check your materials for bump and displacement mapping.  If such mapping does not exist, activating displacement in your render will do nothing.


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