Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 8:51 pm)
Look towards the beginning of the body part in the cr2.
you will see a section of groups, containing the list of morphs.
groupNode Morphforms
{
collapsed 1
groupNode Morphs++
{
collapsed 1
parmNode SCLHeadSize
parmNode SCLChestSize
parmNode SCLHandsSize
parmNode SCLPalmsSize
parmNode SCLLegsLength
parmNode SCLFeetSize
parmNode CTRLNeckHeadTwist
parmNode CTRLNeckHeadSide-Side
parmNode CTRLNeckHeadBend
parmNode CTRLArmsUp-Down
parmNode CTRLArmsFront-Back
parmNode CTRLShoulderShrug
parmNode CTRLTorsoTwist
parmNode CTRLTorsoSide-Side
parmNode CTRLTorsoBend
parmNode CTRLWaistBend
parmNode CTRLWaistBendFront
parmNode CTRLWaistBendBack
}
}
groupNode Morphs | Shapes
{
........ etc
if you trace some of the morphs loaded by Daz in the runtime/libraries/!DAZ folder you can see how to write them.
I chased down what you describe via a hair character and used it as my model to try to create the blank channels. I assume I can add the blanks myself via an pose injection file without editing the cr2 (in my case V4's) to add the blank categories, correct?
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Trying to figure out how the devil you can put a break in and injection pose file
What I mean is as an example is how I want it to show up on the parameters pallet
I have all the injection channels working like I want. Now I want to break them apart for ease of finding.
----Eyes---- <---How do I add this
MoveIn
MoveOut
---Nose--- <----And this
Longer
Shorter
Up
Down
----Etc---<---And this
I think I have to burn a channel so eyes (category) would be PBMCC_01, MoveIn would be PBMCC_02, , Moveout would be PBMCC_03, Nose (Category) would be PBMCC_04, etc.
I understand if I have to burn a channel I will have to renumber.
I tried this and it worked for Face. But the minute I add the Nose one, they both went away
targetGeom PBMCC_01
{
name --Face--
forceLimits 4
min 0
max 0
trackingScale 0.02
keys
{
static 0
k 0 0
}
interpStyleLocked 0
indexes 0
numbDeltas 0
deltas
{
}
blendType 0
}
Thanks In advance to any one that can shed some light on what I am doing wrong.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"