Thu, Nov 21, 9:37 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Did you know---------


Plutom ( ) posted Mon, 07 June 2010 at 8:46 AM · edited Fri, 15 November 2024 at 1:45 PM

Hi folks, did you know that Scupltris can modify V4, V3, body parts via exporting say the head of V4 as an .obj, importing it into Scupltris, make wrinkles, warts, change nose, lips you name it (almost the same as you would do in ZBrush), exporting it back as a .obj, and load it as a morp target.  TG, I think you may be interested.

Best of all folks its a free 3 Megabyte program from Scrupltris.com.  Jan


BAR-CODE ( ) posted Mon, 07 June 2010 at 8:57 AM

site link does not existe .. and when i remove the R from it  i get a site with a ton of popups and links and more link and links to other links and such ...

So .... what site is it ...

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


My Free Stuff



LaurieA ( ) posted Mon, 07 June 2010 at 9:02 AM

It's here

Laurie



Plutom ( ) posted Mon, 07 June 2010 at 9:49 AM

file_454104.jpg

I'm sorry Bar code, I transposed the p and the l.  Darn print is too small, letters sort of merge together.  Okay made this slightly larger so I can see what I typed.

Laurie, bless you for helping me out!

This is the modification I did to V4 basic


LaurieA ( ) posted Mon, 07 June 2010 at 9:53 AM

oooo...that's gonna come in handy ;)

Laurie



BAR-CODE ( ) posted Mon, 07 June 2010 at 9:54 AM

Quote - I'm sorry Bar code, I transposed the p and the l.  Darn print is too small, letters sort of merge together. 

thats okay ... i was just a bit shocked with all them nasty [popups from that site..

Program look nice if i have time ill check it out..
But having Modo and Zbrush ..i dont need it i gues..

Thnx for the heads up!

Chris

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


My Free Stuff



lesbentley ( ) posted Mon, 07 June 2010 at 9:58 AM · edited Mon, 07 June 2010 at 10:00 AM

Sounds like a very interesting app. Does anyone here have experience using it? How does it compare with other free modelling apps like Wings or Anim8tor? What are it's strengths and weaknesses?


LaurieA ( ) posted Mon, 07 June 2010 at 10:08 AM

It's more a ZBrush clone Les. Comparing it to Wings is a little like comparing apples and oranges...lol.

Laurie



Plutom ( ) posted Mon, 07 June 2010 at 10:41 AM · edited Mon, 07 June 2010 at 10:50 AM

First Bar-Code if you have ZBrush, I bow down to you.  I got the ZBrush 3.1 30 day trial and there are dents in the desk that holds my computer.  I seem to always get to a one way place that I can't get out of and have to reload.  Any good books on this monster.  It doesn't have a make art button???  Sends me whimpering into a corner after every attempt.  

Hi Les,

Are there any other free modeling programs???  Oops saw Laurie's comment on Wings-totally different and as Laurie states is the baby sister of ZBrush-it takes a sphere and you mold it like you would clay only instead of fingers you use the mouse or tablet or both. I tried Wings and Wings is a lot more difficult to do, its similiar to Carrara or Hexagon great for model building but not organic model like faces bodies etc.  Sculptris might be able to do cars, aircraft, the same way you would do a car in clay.  Haven't tried that yet.  

So far three of us have come to light here.  Trekkiegirl has been working with this little program and hopefully will join us.   

Strengths:  It has very few brushes
 
                     Can learn it all in just a few hours, making your own model from a sphere the first
                     day eg faces, parts of body from same sphere just by grabbing portions and pulling etc, adding mass by drawing more clay on.  For example you can make the same critter you have in just an hour or two, export it as an .obj and color it in say Poser.  Eye balls and teeth are done by   clicking on new sphere and if the symmetry is on you get two spheres, that you can resize and pull into the eye sockets.  If you click on the face, the eyes turn red (mask) so you can work the eye lids around the spheres or click on the eyes (eyes turn white and face turns red (mask) for adjusting eyes.

Weaknesses.  After going into the paint room and paint, just good there, exporting the .obj won't carry the paint information to Poser, Vue or Carrara.

There is a seam running down the front separating the two halves that is used in symmetry.
If you move the face, the eyes etc need to be moved separately.

Can't do any rigging, might be able to in Poser (I never even attempted that).

I don't think you can export the face, eyes, mouth etc as a group.  Importing it into Poser is just an .obj no children (eyes, mouth etc).

UV mapping -- well I can't get it to work period.  TG made a cute little owl that is colored and haven't ask her how is did it in both Poser and Sculptris.

Jan


basicwiz ( ) posted Mon, 07 June 2010 at 12:06 PM

 Wow!

I just downloaded this, and it appears simple enough that even I can get the hang of it! Great fun! I've tried using it to sculpt body parts and it performs like a champ!

So, to the people who've been turned off to modeling by Wings: GET THIS ONE!


lesbentley ( ) posted Mon, 07 June 2010 at 1:06 PM · edited Mon, 07 June 2010 at 1:08 PM

Hi Plutom,

Thanks for the detailed response. I downloaded Scllptris, but unfortunately it will not run on my ancient Win2k machine. I'll be getting a new PC soon, so hopefully I will be able to run it then.

Quote - I don't think you can export the face, eyes, mouth etc as a group.  Importing it into Poser is just an .obj no children (eyes, mouth etc).

UV mapping -- well I can't get it to work period.  TG made a cute little owl that is colored and haven't ask her how is did it in both Poser and Sculptris.

You might be able to take care of both those problems in "UV Mapper" (there is a free version), if you are willing to put the work in, I'm not saying it would be easy. Probably a  easier if model the eyes as a separate obj.


LaurieA ( ) posted Mon, 07 June 2010 at 1:40 PM

If you took the resulting model into Wings or something I'm sure you could grab each body part and separate it that way.

Laurie



Plutom ( ) posted Mon, 07 June 2010 at 6:38 PM

file_454121.jpg

Hi folks, I'm on a fun roll, this is another V4.2 (just picking on her, can be done with Alyson too).  I just used the grab brush and moved face stuff around like clay and imported the .obj back into Poser and did the Poser stuff.  The morph dial in Poser is set to 1.  Jan


Plutom ( ) posted Mon, 07 June 2010 at 6:41 PM

and yeh it can be done with the Morph ++ or magnets too.  Jan


LaurieA ( ) posted Mon, 07 June 2010 at 6:41 PM

If that were only out when I made my Witchypoo morph for Antonia....lol.

;o)

Laurie



Plutom ( ) posted Mon, 07 June 2010 at 6:49 PM

The fun thing, it takes only about a minute to mess up V4 right proper.  Longer to convert the face so its morphable, keep on forgetting stuff.  By the way don't use the symmetry function, Poser doesn't like it, gives you a terse "incorrect polygon count or something like it".  Jan  


Apple_UK ( ) posted Thu, 10 June 2010 at 6:03 AM

I tried this with P6 James but on importing the morph target it just keeps saying wrong number of vertices  -- any ideas on how to prevent sculptric adding to the imported mesh ?


LaurieA ( ) posted Thu, 10 June 2010 at 8:39 AM

Quote - I tried this with P6 James but on importing the morph target it just keeps saying wrong number of vertices  -- any ideas on how to prevent sculptric adding to the imported mesh ?

Most likely just keeping your operations to pushing and pulling...it's adding clay and what not that also adds verts ;o). Think of it like Poser's morph brush...all it really does is move the verts around - it doesn't add anything.

Laurie



Plutom ( ) posted Thu, 10 June 2010 at 9:20 AM

Apple, I tried using both Jame's versions low and high resolution and both failed for me too.
The hi res model causes Sculptris to close immediately, polys are too high.  The low resolution model appears to either tear or deform the polys beyond Poser limits.

The only model that I have found (so far) is the high res V3 from DAZ.  The poly count is low enough to be accepted by Sculptris and high enough to grab and move around and still be accepted by Poser.

I know you want James, its a great model.  However try V3 (if you don't have the model, its free from DAZ).

Finding out more about what Scupltris/Poser can and can't do daily

Laurie if you got P6 to work, please tell us how.  Jan


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.