Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
It's probably not the best way but I have done this by using the sphere prop and a pin light (I think that's the right type of light--it's the one that shows up as a sphere.). I used a crystal material on the sphere. I then moved the light inside the sphere and parented it to the sphere. If you move the sphere, the light moves with it.
In PP 2010, set your ball prop ambient_value to 1 or higher, and use IDL in your render settings. The surrounding material will respond better to the resulting illumination from the prop. Pigfish9's method is the older, acceptable method, but why not take advantage of the bells n' whistles provided by PP 2010.
http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads
Try that links. It's a ton of material room bookmarked tutorials and/or discussions.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Actually, there is a flat plane image map placed before a color tinted ball primitive. Ambient_value was set to 10, and all other lights deleted from the scene. The difference with IDL is that the resulting ambient illumination creates a more realitistic light/material response. I could accomplish a similar situation with a point light set to inverse square attenuation for a natural light falloff with distance.
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What's the best way to create a glowing ball of light, like a white, glowing crystal ball sort of thing, in Poser? I have Poser Pro 2010, by the way.
Thanks in advance!