Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)
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Looking very cool. For the texture use image map, I think its better to create dirty and things like that.
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Fantastic model there Steve. You are like me and love to get the detail right.
Image maps are a good idea though I also tend to mix those along with procedurals also using several plugins from "Digital Carvers Guild" such as "Anything Goos" and "EnhanceC" etc and then bake the produrals to create the remaining image maps.
BTW.. Was the model built within Carrara or did you use an external modeller?
The modeling looks great.
Texturing: You can get absolute precision with texture maps and, as a rule, texture maps render faster if appropriately scaled. However, Carrara does have an excellent procedural shading capability. So, blending two texture maps or a texture map an a procedural map with something like Digital Carvers Guild Anything Goos is also an excellent option. For the wooden portions, a texture map might be the best choice but I'd try the wood procedurals first before investing the time in a texture map. For the metal, blended procedurals are the best route to take - in my opinion... :D
Looks great!
You should get that Baker plugin. (If you don't have it already.) UV map your model as you normally would. But instead of painting a texture from the start, use procedurals to start out with to get a nice base for your texture. Then bake those to make your initial texture map based on your UV templates. Then paint on that to grunge it up and add wear marks, etc.
That way you save a bit of work when starting and still get the best of both worlds. :)
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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Thought you may like to see what i did with the chains that caused me so much grief... the modeling is almost ok, it still needs a few tweaks. but now its the texturing...I have been using shaders to get the basic colour and as you can see it all looks a bit clean. I need to dirty it up a bit, a few mud splats and dirty wheels. Also the barrel needs to look used. Would it be best to use shaders to get the dirty finish or texture maps, or a combination of both?
Also any thoughts or comments on the modeling would be appreciated.
cheers
Steve