Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
Make sure transparency is set to 1 (obviously). Then make sure that transp. edge and falloff are at zero.
In this case it looks like the relevant area is picking up one or more of ambient, specular, translucence, alt diffuse, alt specular (etc) but these should be at zero. The mask you already made could be inverted to restrict those things only to the visible material.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Easy peasy :)
This used to drive me crazy too.
Link your Transparency Map ALSO to the Specular VALUE input.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
This probably has been asked a thousand times but I did a quick search and couldn't find anything.
When I make a custom transparency map and apply it in the Poser (P8) material room, I get a "ghost" image of the original texture - in other words, the part I'm trying to make transparent still shows as a faint image.
What settings should I be using for the various material room parameters?
TIA
W.