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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Point light replication


krickerd ( ) posted Wed, 01 December 2010 at 10:06 PM · edited Sun, 12 January 2025 at 4:16 AM

I had an idea to make a simple string of lights, like to go around a Christmas tree.  I created a string of spheres in a 6 ring helix in Hexagon.  It was easy.  But now I'd like to add a point light with a brightness value of 1 or so to each one.  Not so easy.  Can you think of an easy way to position a point light at each sphere?  I exported the group as a 3ds file so all of the spheres would import individually.  I could replace each one with a point light one by one (what a pain).  I also can convert it to an area light.  Not quite what I'm after I'm afraid.  I could play with the latter to see if it would do but I thought I would ask for a solution for what I really want.  Too bad you can't use lights as ecosystems.  That would be closer to a solution.


bigbraader ( ) posted Thu, 02 December 2010 at 2:57 AM

Try "Replace by..." under the edit tab. You should be able to select all the objects at once and replace it with e.g. pointlights.
Lars "bigbraader"


krickerd ( ) posted Thu, 02 December 2010 at 11:13 PM

I did that but it just replaced the many spheres with one light.  However I think converting to an area light may be good enough.  I'll have to experiment with this more later.  At the moment I'm playing with an idea in Carrara.


thd777 ( ) posted Fri, 03 December 2010 at 8:35 AM

Hmm, did you make sure that spheres were not grouped together? If I do this (select all spheres and then use the "replace by command") with a set of replicated spheres that are NOT grouped together, I get each individual sphere replaced by a point light. If they are grouped, I get one light as I would expect because in agroup they count as one object. This is in Vue 9 and 8.5 Infinite.

Ciao
TD


krickerd ( ) posted Sat, 04 December 2010 at 12:22 AM

Okay that worked.  I must have had them grouped the first time.  However even at power 1 the light is overpowering.  I will have to play with this to get it to look right.


thd777 ( ) posted Sat, 04 December 2010 at 6:48 AM

Quote - Okay that worked.  I must have had them grouped the first time.  However even at power 1 the light is overpowering.  I will have to play with this to get it to look right.

There are several things you can do for the overpowering lights:

  • reduce power below 1 by typing in the value.

  • darken the color

  • use a custom fall-off filter to reduce light overlap

  • scale up the scene

 

Ciao

TD


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