Sat, Jan 11, 9:47 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Engine fire doesn't move in render


attilako ( ) posted Thu, 24 March 2011 at 3:37 AM · edited Mon, 06 January 2025 at 7:19 PM

Engine fire doesn't move in render> I created an enginefire with the material nodes which is moving perfect in preview mode, but doesn't move when rendered.

Here is the material room window and the little movie file.

http://atko.dk/langw/title/blender/Picture15.png 

http://atko.dk/langw/title/blender/ENGINE.mov

The best would be to give the turbulence itself a transition, but the turbulence node doesn't have a transition parameter. What I did was
to animate the z scale of the node..... and this is what gave the real nice movement in the preview.

But in the render only the z scale moves a bit

here is the rendered ani

http://atko.dk/langw/title/blender/ENGINE222.mov

Do you have any idea how to change the nodes for the motion in render?

Thanks


seachnasaigh ( ) posted Thu, 24 March 2011 at 6:18 AM

I have some ideas, but I have to go off to work a 24hr shift now, so it will be tomorrow before I can get to this.  Meanwhile, speccify which version of Poser you are using, and whether your computer is 32bit or 64bit.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


attilako ( ) posted Thu, 24 March 2011 at 2:43 PM

I use Poser  v.7.0.2. 132   and my mac pro is 32 bit


nruddock ( ) posted Thu, 24 March 2011 at 3:13 PM

Unfortunately what you see in the preview for shaders that use the 3D Texture nodes, doesn't correspond to what you get in a render (the preview block use a different coordinate system for evaluation), so you'll need to use trial and error to get the right parameter values for the render to look right.


attilako ( ) posted Thu, 24 March 2011 at 6:19 PM

Isn't there a math node (or another node) which would transit the turbulence node in a certain direction?


Miss Nancy ( ) posted Thu, 24 March 2011 at 7:28 PM · edited Thu, 24 March 2011 at 7:29 PM

there are svl. ways to animate the turbulence node in directional manner (p-space or s/t-space), but the transmap must also be animated independent of that, and turbulence applied to some other channel IMVHO.



attilako ( ) posted Fri, 25 March 2011 at 4:07 AM

Could you give me a bit more specific example of this?  Is there a  transmap in my node setup?     


SteveJax ( ) posted Fri, 25 March 2011 at 9:26 AM

First question I have is are you enabling animation in the material room by clicking on the little key icon on each channel that you want animated? It's right there next to where you plug in your nodes.


Miss Nancy ( ) posted Fri, 25 March 2011 at 12:38 PM · edited Fri, 25 March 2011 at 12:40 PM

here are two:

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3779175&ebot_calc_page#message_3779175

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3779530&ebot_calc_page#message_3779530

I prefer method one, but the part about animating the transmap  ... you would want a procedural, but IMVHO turbulence is not a good method.  I tried "spots" but it was too lousy to even post.  keep asking them about how to animate the transmap.

p.s. in resp. to steve, OP animated z-scale on turb., but no function plugged into it, hence OP may have typed values in key frames (not best IMVHO).



attilako ( ) posted Fri, 25 March 2011 at 6:29 PM

Your turbulence on the figure or cloth http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3779175&ebot_calc_page#message_3779175 looks good. I could use it on my flat for enginefire. How did you achieved it?  Would you show me the material room window?

 

BTW I  plugged a function in tho turbulence, but it's the same, no moving.

 

 

 


SteveJax ( ) posted Fri, 25 March 2011 at 7:08 PM · edited Fri, 25 March 2011 at 7:09 PM

file_467153.jpg

> Quote - p.s. in resp. to steve, OP animated z-scale on turb., but no function plugged into it, hence OP may have typed values in key frames (not best IMVHO).

Yeah I just looked at his png for the first time. He doesn't have animation enabled. See the attached png I just edited.


attilako ( ) posted Sat, 26 March 2011 at 5:21 AM

Transparency map is now animated but still no motion in render.

It's a bit strange, because there is motion in the material window on the poser surface image, on the left bottom. Isn't that true that this image displays 100% what happens in the final render?

But still no motion in render


Miss Nancy ( ) posted Sat, 26 March 2011 at 12:02 PM

file_467161.jpg

I deleted the original file, but its turbulence function was probably similar to this (value of sine function varies from 0.5 to 1.0 radians).  many permutations are possible.  the illusion of directional movement is similar to the action of the seismic p-wave.



msg24_7 ( ) posted Sat, 26 March 2011 at 1:56 PM · edited Sat, 26 March 2011 at 1:59 PM

Quote - Yeah I just looked at his png for the first time. He doesn't have animation enabled. See the attached png I just edited.

I don't think, the transparency node has to be animated, as long as one of the nodes connected is set to  animated.

Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.


Miss Nancy ( ) posted Sat, 26 March 2011 at 2:04 PM

file_467165.gif

the above displacement channel/nodes look like this when animated.  the only thing that needs to be keyed is the animation variable (farthest node from channel).  everything else in channel can be keyed, but it adds extra dials that probly won't be used.



attilako ( ) posted Sat, 26 March 2011 at 3:19 PM

Thanks for the ideas, I'll play around with them.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.