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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Warped UV Maps in Roadkill


santicor ( ) posted Thu, 28 April 2011 at 6:11 PM · edited Sat, 30 November 2024 at 7:34 AM

file_468275.PNG

Sorry  there is no  forum  specific to  Roadkill ,no topic forum for  justUVmapping, So i figured I would post this question here.

 

Does anyone know the way to  make Roadkill produce a perfectly symmetrical map  of your perfectly symmetrical  obj?

 

please note this head was flattened out nicely by  Roadkill, which  is the goal,  but for some reason , i  do not get a perfectly balanced map  L to R  ...red arrows point out some of the obvious lopsidedness. I cannot find any way  to  manipulate the UvS  to  get it perfectly symmetrical.

 

Thanks

 

S




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LaurieA ( ) posted Thu, 28 April 2011 at 6:17 PM · edited Thu, 28 April 2011 at 6:18 PM

Attached Link: http://vimeo.com/6902104

This is one of the best tutorials for Roadkill that I've ever seen. The author shows just exactly how to straighten out those maps ;). Good luck! Laurie



santicor ( ) posted Thu, 28 April 2011 at 8:21 PM · edited Thu, 28 April 2011 at 8:22 PM

file_468281.PNG

Thanks L, darling. You're the BOMB!

The vid author made me realize the correct way  to  use pinning ....so  I pinned down  abunch of the outer UVs of the shell  and stretched some of the unpinned outer edge around - repeat as necesssary  until balance is reached ......

this is still  not 100% perfect balanced shape- I could have gone for 15 more mins and achieved  absolute perfection of the shape of the outer edge... but the inner part of the shell  with the facial  features is  PERFECTLY  balanced ...and that  is what  I needed.




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

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LaurieA ( ) posted Thu, 28 April 2011 at 8:44 PM

LOL...you're welcome :) Laurie



UVDan ( ) posted Fri, 29 April 2011 at 1:43 AM · edited Fri, 29 April 2011 at 1:45 AM
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santicor ( ) posted Fri, 29 April 2011 at 9:37 AM

UVDan - sorry !

 

we will never  build the traffic there until we all  start  going -

 

so  I will see you  there next  time !

 

I am  going to  have questions  about the UV relationships  that  are created when  you  weld a separate head obj  to  a body  obj , which  have both been  already  separately UV mapped . . . more on that  some other time.

 




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


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