Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)
Go into the material for the ground plane, advanced, and uncheck the "Shadow Catch Only" switch. Now you have a floor.
Or you can add a Poser one-sided square, rotate it and scale it as you like.
Are you asking how to put materials on it that look like tiles?
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bagginsbill: did what you said and in the preview window of the material room a tile displayed (I imported it earlier) however when rendering the floor it is bright like a light with no shadows. Any clues to that? I've got everything else dark but for some reason the floor is illuminated. Attached is material foom setting for the floor.
Sneak peak of the floor tile. This is 100% procedural - no images used. Can use images as well.
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BB, you are amazing...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."I thought I had the whole tile floor thing pretty well figured out. But I've discovered some interesting things today that exceed the realism of anything I've done before.
I have so much to say about this one topic it will take many pages. I despair of doing that. I think I'm going to have to just cover a tiny bit at a time.
Here's another demo. The floor here is again all procedural. I didn't think a Poser interior could look like this.
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Quote - Oh, BB! I sooooo want to make that room ... or my own equivalent. Where and when will the tutorial be available? I'm interested in the walls and windows as well. Thank you for all the wonderful things you are sharing.
I'd be willing to bet those windows and walls are procedural geometry...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Wow a procedural terra-cotta(sp) tile floor with different colored grout between tiles....amazing stuff BB. This is going to be really really good to learn. Thanks a ton.
I can hear in my head, V4's high heels clacking on that tile floor as she walks across that floor to get you a celebratory beer from the refrig when this is done! :thumbupboth:
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
Quote - it looks pretty good, alotta depth fall-off, with those reflections blurring out IMVHO. good shadows on the back wall. will this work in pre-poser-9?
Yes. I'm using PP2010 here. You can't get quite the same results without render GC, but it is possible to get nice results even with Poser 8 IDL, and even Poser 7 or 6 with IBL. Poser 5 is not going to cut it - it won't look at all like this.
I don't have older versions to test anymore, but I suspect that the blurred reflections may be grainier in older versions.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - Oh, BB! I sooooo want to make that room ... or my own equivalent. Where and when will the tutorial be available? I'm interested in the walls and windows as well. Thank you for all the wonderful things you are sharing.
Boni
I am just going to post instructions in this thread.
As for the room prop - I made it. It's not finished or perfect yet, so I don't mind giving it away if you want to experiment with it. There are some light leaks here and there and there is no hardware - door knobs, hinges, window latches, wall switches, outlets - all are missing.
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Quote - I'd be willing to bet those windows and walls are procedural geometry...
Yes - procedurally generated using my (unfinished) Python geometry scripts.
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Thanks!
How do we like this one?
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Quote - Thanks! How do we like this one?
A lot. Can't wait fot the tut. but I've a question. Do I see blue light from a secondary source entering the room through the glass? I find it a little confusing as the primary light source seems to be coming in at different angle and colour. Just a question. It may be me. Love the floors though. These tiles are great.
pdg
The sun light shines through the windows and shows white on the floor. That is direct illumination - light source/surface/camera.
The reflections of blue are of the sky outside the room. We are looking out the windows at a different angle than the reflected light, so we see trees directly, and sky indirectly. Since I wanted this to be more of a rough finish stone, the reflection is blurry and weak. It's so weak that reflections of darker things in the room (much darker than the sky) are unnoticed. But they are there.
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Oh,yes, I'd be veryintersted in the room prop ... I'm willing to do the henges, knobs etc. These are wonderful. Again, looking forward to your tutorial. I'll have a sampe of what I did withthe floor as it came with the program in tiles and a little tweeking I did. But at the moment it's still rendering.
Boni
Boni
"Be Hero to Yourself" -- Peter Tork
Thanks BB. I figured as the master of light there would be a reason for this. I noticed how the sun and the envirosphere lighting alined in the first image you posted. I never noticed real world lighting being so different but then I haven't noticed a lot of lighting till I see you bring it up i9n the fourms. I'm just a hack that wants to learn. Thanks.
pdg
Edit: I did this with IBL+AO instead of IDL, to show that you can get good results even with P6-type of lighting.
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Bookmarked.
Also? Digging on the shader on Andy. Is that the default shader? it just looks...better.
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
Attached Link: Glossy materials with true Fresnel effect using matmatic
Andy (and the piano) are sporting the BBGloss accurate Fresnel shader, available and discussed at the attached thread link.Andy has:
The piano has:
The black floor I just posted is a variation of the BBGlossy in which I put white for diffuse color, and a noise node into the diffuse reflectivity, multiplied by .012 - making it very close to black, but not constant black. This let the sunlight show a bit of "dust" on the black floor.
You should put the Glossy thread into the wiki as it is a complete tutorial on the subject of glossy/shiny opaque things, including some metals.
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Added to the Shader threads page for now :)
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
Heheh Boni. Go tell Vintorix you want him to stop shutting me down when discussing realism.
I don't really care how people render, and if they want to make ugly and pretend it's art - be my guest. But there's no reason Poser renders have to look so damn FAKE and there's no reason that I have to shut up about it just because some people think it's not the most important thing.
To me, when you have all the beautiful posing and expression and shapes and colors are all perfect, but it looks like the light is shining from the floor instead of the sky, I hate it anyway.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
The downside of the amount of time I spend on Facebook is I forget how to respond to posts I agree with when I don't see a "Like" button.
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
This is a wonderful discussion! I am so liking your demo renders, BB! This is the sort of thing I had hoped would come about in the Photo Realism thread. Bring it on BB.
P.S. I could use a floor like that for the render I did last night.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
The work you've done with lighting and matterial room settings have been a blessing to me. I've been given a product grant from the department of services for the blind from the state of WAshington to start my own graphic design and illustration business. I'm waiting for the final upgrade to be installed by a friend and I'll be ready to go. In the meantime I'm learing all I can and building "sets" and "characters" for illustrations and designing stationary, posters, and working on web-page designs to move ahead when that is done. I'm saying this to let you know that this is my career, my passion and the only thing more important than this is my life partner.
Your help is so welcome and this may be uset a "floor" to you ... but htis adds realism to illustrations that can get me work, assignments and help me bring money into the household.
sorry for ranting and gushing my life out to you ... it just seemed impartant at the time.
Sincerely
Boni
Here is a sample illustration that I made based on this thread. It finally finshed. took about 6 hours.
Boni
"Be Hero to Yourself" -- Peter Tork
That's really nice Boni! The choices made in that floor are crucial to the feel of that image and it's done very well. Geez, I haven't even said anything yet about how to do these things. It's enough to just give ideas, eh?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Wow, that is cool. Hea, just for folks information. some of the presets can be tweeked to create a feel of textile fabric. LIke with the chair I used from (I think it was the legacy content from P7) I went into the displacement setting chose 2d weave took it to .15 scale and displacement of .0333 ... that makes a nice aholstry (why can't I remember how to spell that???) texture. Add some specular and you have a shiney drapery faberic.
Back to the wonderful world of BB's tiles. Oh, and thankyou so much for the nice words about my piece, that means a lot coming from the master.
;)
Boni
Boni
"Be Hero to Yourself" -- Peter Tork
One note I need to add. BB has done some great things with the floor textures and if you want to get started on your own, the tile section in Poser Pro 2010 is a great place to start ... I'm not sure if the settings are the same as in earlier versions, but I suspect it may go back to P7 or even P6. Tweeking the bump/displacement and reflection nodes will get you very intersting and hpefull satasfactory results. Not as elabroate or polished as BB's but then he is the master after all. :)
Boni
Boni
"Be Hero to Yourself" -- Peter Tork
Sorry - I got busy on an assignment. I'm in Milwaukee. I had planned to write some instructions last night, but the people I'm working for took me out to dinner and I got to the hotel very late. I hope to start posting some instructions tonight, but they may pull me out again.
Here's something to try hoping you discover some things on your own.
The mortar width defines the fraction of each tile devoted to the mortar area. Included in this area is a transition, or softness, which is also a parameter.
So - with mortar width at, for example, .1, .1 of each tile will get the mortar color. If you set softness to 1, that entire area will be a blend of the mortar and tile color.
Now - set mortar color to black, which is the number 0. Set both tile colors to white, which is a 1. Use this as a displacement map, and plug it into the displacement channel, with a depth of .5 inch.
Set the rest of the material to be a single diffuse color, something a mid-dark orange or peach, or any color you like, just not super bright and saturated. Set the Specular_Color white, highlight size .002, and Specular_Value to 1. The goal is no tiling of color - just a simple material where shape is easily revealed.
Place this all on a Poser one-sided square or similar simple prop. Render with displacement on. Try different settings of mortar width and softness. What do you learn?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
You render with it in the scene and you observe what it looks like.
There are demo pictures here:
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Probably a stupid question, but how does one lay down a floor?
I've seen tiles for floors and that sound laborious. Is there just a simple floor I can lay down? I'm looking for a plain white or cream colored floor.